I'll be experimenting the ins and outs of what persistence will mean with this. I've always liked the thought of making a boneyard of all the animals slain.
Also, greatly appreciate the numen updates to smithing and farming. The real problem that the prayer system had was that only combat seemed to get any benefits from reincarnation. Fortunately, this gives a bit of a breather to the smithing and farming types, which if you ask me, was a necessary move for balance purposes.