Stuff: Persistent Cadavers

Announcements about major changes in Haven & Hearth.

Re: Stuff: Persistent Cadavers

Postby Reeyfer » Thu Jul 01, 2010 7:58 am

Are there any recipes for pigs yet? I assume their main purpose is going to be for meat, so hopefully they will do something better than average (sorta like cows w/ cheese). I'm out looking for some now :) But yeah i really hope they have some nice boosts w/ their meat and/or they breed really quickly. I'm guessing the recipes haven't been added yet.
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Re: Stuff: Persistent Cadavers

Postby PieNinja » Thu Jul 01, 2010 8:00 am

So are these new pig things aggressive, or not? Not that it matters either way for most people, I just want to know if I should run for my noobish life if I see something pink and oinking.
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Re: Stuff: Persistent Cadavers

Postby GusHobbleton » Thu Jul 01, 2010 8:01 am

Same deal as cows and sheep.
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Re: Stuff: Persistent Cadavers

Postby martinuzz » Thu Jul 01, 2010 8:54 am

I guess this immobile strongbox thing will be changed again once devs start getting 20 PMs a day, from people whose gates have been strongbox-griefed.
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Re: Stuff: Persistent Cadavers

Postby DatOneGuy » Thu Jul 01, 2010 8:55 am

Grrr. *mumble mummble*
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Re: Stuff: Persistent Cadavers

Postby spectacle » Thu Jul 01, 2010 9:03 am

martinuzz wrote:I guess this immobile strongbox thing will be changed again once devs start getting 20 PMs a day, from people whose gates have been strongbox-griefed.


Griefboxes were always immovable by anyone other than the original greifers, so this change makes little difference for the griefees. If it's outside you can use a ram to break it open, can't you?

Will strongboxes be buildable in cellars now? That's where they belong IMHO, but so far you'd had to build them upstairs and carry them down, and that will soon be impossible.

Finally, yay to persistent dead animals! I've lost far too many lvl x bear corpses to crashes and server reebots.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
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Re: Stuff: Persistent Cadavers

Postby DatOneGuy » Thu Jul 01, 2010 9:13 am

spectacle wrote:
martinuzz wrote:I guess this immobile strongbox thing will be changed again once devs start getting 20 PMs a day, from people whose gates have been strongbox-griefed.


Griefboxes were always immovable by anyone other than the original greifers, so this change makes little difference for the griefees. If it's outside you can use a ram to break it open, can't you?

Will strongboxes be buildable in cellars now? That's where they belong IMHO, but so far you'd had to build them upstairs and carry them down, and that will soon be impossible.

Finally, yay to persistent dead animals! I've lost far too many lvl x bear corpses to crashes and server reebots.

Cellars have same flags as mines from what I understand, so I'd assume no unless they're buildable in mines.
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Re: Stuff: Persistent Cadavers

Postby DatOneGuy » Thu Jul 01, 2010 9:31 am

You have to tame boars to get pigs. Damn trolls...

Just got a female
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Re: Stuff: Persistent Cadavers

Postby Reeyfer » Thu Jul 01, 2010 9:48 am

You're serious?

I've been looking on mudflats for pigs
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Re: Stuff: Persistent Cadavers

Postby DatOneGuy » Thu Jul 01, 2010 10:04 am

I spentabout 2~3 hours doing so, until I decided to just tame a friggin' boar to TEST first hand. = =;
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