DatOneGuy wrote: sabinati wrote:
Potjeh wrote:1) Pump up ridiculous str and pour all LP into smithing
3) Reincarnate and push to full tradition
4) Sacrifice items till you get enough for a hammer and anvil
i mean, the cost will be INSANE, but yeah
The softcap kinda helps this I'd imagine.
Maybe I'm misunderstanding the change v tradition in LOSING numen (tradition would lose 3 if under the quality change would lose 1/3?), but if it works that way numen would really start to suck to get past 110 or so.
A big and well-established village, pouring all it's resources into a smith character will have anvil and hammer at like q300 within a week or two. Sure, the numen will drag it down, but when they don't care about balancing stats a whole village could easily pump one characters to thousands of strength with all their cheese. A million LP into smithing (not a hard goal if they take turns grinding hunting, so the char gains smithing 24/7), and even with 50ish numen the nuggets will be crazy q. It's even easier if you suicide the smith several times, so you get a full ancestor line, but it takes more time.
Do you know how much effort it'd take to get that q legit way? Or what an advantage swords and armour made with those will give? Especially if you get lucky and bloom reverts to cast several times, so final wrought comes near the quality of anvil and hammer.