longfeather wrote:Which way do the gates open? Towards the inside or towards the outside?
Kaios wrote:Yes you will need both types of gates at some point, cannot go through visitor with an open combat relation and normal lacks the safety offered by visitor debuff. I would recommend having no normal gates in to any main areas and keep them restricted to airlocks. So you could have an entrance like two normal gates opening in and out alongside two visitor gates opening in and out in to the airlock, then two more visitor gates going from inside the airlock to your inner base area which should prevent anyone who gets a key from being able to enter your base and perform crimes.
As for your current issue I dunno, do you still have the master key? If so you should replace all gates with newly keyed locks.
Veliaf wrote:longfeather wrote:Which way do the gates open? Towards the inside or towards the outside?
Not sure how that matters, but East inside and South outside.
longfeather wrote:Veliaf wrote:longfeather wrote:Which way do the gates open? Towards the inside or towards the outside?
Not sure how that matters, but East inside and South outside.
Because the lock prevents it from being opened from the direction the gate opens. Of the gate opens to the outside, then it is locking players out. If it falls on the inside, then it is locking players in.
Kaios wrote:If one or both of those gates opens from both sides with only the slave key in your inventory they are definitely not locked.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
Kaios wrote:If one or both of those gates opens from both sides with only the slave key in your inventory they are definitely not locked.
Veliaf wrote:The point being that I never made slave keys. Probably shouldn't in a case of more security, but they weren't made and the Master Keys I have for both of them.
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