Major Faction PvP Battles of W11

Forum for discussing in game politics, village relations and matters of justice.

Re: Major Faction PvP Battles of W11

Postby DDDsDD999 » Mon May 06, 2019 1:10 am

NeoBasilisk wrote:How do group/party fights work with non-rage characters? Do the non-rage characters need to wait to attack until they've been personally aggro'd, or is there some kind of party aggro-sharing mechanic?

Non-ragers just wait until they get aggro'd. Not aggroing them isn't really an option because they can do shit like fuel their team mates or body block or other shit.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5519
Joined: Fri Jul 02, 2010 12:31 am

Re: Major Faction PvP Battles of W11

Postby SnuggleSnail » Mon May 06, 2019 1:14 am

and also unlike world 10 it's not just unlikely they die, it's functionally impossible for them to die in actual combat xdxd
pls make B12s 60% again
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2434
Joined: Sat Oct 12, 2013 4:04 pm

Re: Major Faction PvP Battles of W11

Postby bmjclark » Mon May 06, 2019 1:32 am

Because of B12s nerf to grievious damage, im pretty sure it only applies deep cuts (from my limited testing) instead of applying more severe wounds like other weapons can. There was so much wrong with that nerf.

But honestly, either everybody should be able to die outright in pvp or no one should imo. This in between shit causes so much gaming the system, which literally everyone could see coming except jorb apparently.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 3978
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Major Faction PvP Battles of W11

Postby SnuggleSnail » Mon May 06, 2019 1:45 am

bmjclark wrote:But honestly, either everybody should be able to die outright in pvp or no one should imo. This in between shit causes so much gaming the system


This.

1) Everybody always dies;
2) Everybody sometimes dies;
3) Nobody dies;
4) Some people die, some people are immortal

Of the options 4) is the worst one by far.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2434
Joined: Sat Oct 12, 2013 4:04 pm

Re: Major Faction PvP Battles of W11

Postby borka » Mon May 06, 2019 2:36 am

yay instant drop dead (and immediate body disappearance) for those that go willingly into pvp combat without having bought rage first ... happy exploiters ...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Major Faction PvP Battles of W11

Postby dafels » Mon May 06, 2019 11:34 am

1) make non-rage chars identifiable
2) spars shouldnt fuel real combat relation maneuvers and the move that doesn't create opening(feigned dodge?) shouldn't boost maneuvers.
why is sparring a thing at the same time with people having real combat relations though?

this would make combat less gay...
Last edited by dafels on Mon May 06, 2019 11:48 am, edited 2 times in total.
dafels
 
Posts: 2652
Joined: Sun Nov 14, 2010 7:49 pm

Re: Major Faction PvP Battles of W11

Postby Headchef » Mon May 06, 2019 12:13 pm

dafels wrote:1) make non-rage chars identifiable
2) spars shouldnt fuel real combat relation maneuvers and the move that doesn't create opening(feigned dodge?) shouldn't boost maneuvers.
why is sparring a thing at the same time with people having real combat relations though?

this would make combat less gay...


this
User avatar
Headchef
 
Posts: 1099
Joined: Tue Jun 14, 2016 11:27 pm

Re: Major Faction PvP Battles of W11

Postby SnuggleSnail » Mon May 06, 2019 3:03 pm

dafels wrote:2) spars shouldnt fuel real combat relation maneuvers and the move that doesn't create opening(feigned dodge?) shouldn't boost maneuvers.
why is sparring a thing at the same time with people having real combat relations though?


So, what, the strat goes from spar>feign dodge to leave group>aggro>sideswipe? Literally changes nothing, while making the game slightly less intuitive. I mean, heck, people already use sideswipe to fuel over feign dodge sometimes.

Even if a non-rage character couldn't fuel though, they'd still be useful.
1) Mining meteorite;
2) Ferrying/denying boats;
3) Driving knarrs;
4) Picking speed buffs;
5) Body blocking;
6) Looting;
7) Horses?



dafels wrote:1) make non-rage chars identifiable

If J&L want non-rage characters to be immortal, why would they let me identify which hermits I can get free developed skulls from if it doesn't even fix actual combat.


I'M PRETTY SURE the only real solution to this problem is to make people not immortal.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2434
Joined: Sat Oct 12, 2013 4:04 pm

Re: Major Faction PvP Battles of W11

Postby jordancoles » Sun May 12, 2019 7:58 pm

If they made it so that you couldn't spar while in real combat, what happens if you're already in a spar and someone tries to agro you?
Would it drop the spar interaction? Would they be unable to agro you (a likely bug)?

What if you're already at 100% combat med when the real combat interaction starts?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14015
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Major Faction PvP Battles of W11

Postby Headchef » Mon May 13, 2019 5:48 am

jordancoles wrote:If they made it so that you couldn't spar while in real combat, what happens if you're already in a spar and someone tries to agro you?
Would it drop the spar interaction? Would they be unable to agro you (a likely bug)?

What if you're already at 100% combat med when the real combat interaction starts?


Just reset everything would be the best answer?

Includes openings gained from spar in my opinion, no meditation, nothing. It's complete and utter bullshit and no reason current system should work this way it's purely retarded.
Puching your friend so he gains advantage in combat, such joke.
User avatar
Headchef
 
Posts: 1099
Joined: Tue Jun 14, 2016 11:27 pm

PreviousNext

Return to The Moot

Who is online

Users browsing this forum: No registered users and 18 guests