MagicManICT wrote:crevank wrote:I think setting up something for donations if a good idea. Let us have a bar of "where we want to be" and "where we are" so we can see the progress.
The donation goal is to give Jorb and Loftar enough money so they don't have to do commercial projects to make a living. Anyone want to pony up 30-40k a year to cover this? (Based on US income guidelines and average game dev salaries. It could be more or less in Sweden.) Let's say there's a thousand active players here. That's only 30 or 40 each. Certainly a lot less than I spend on sub MMOs a year.
Potjeh wrote:Vaults are completely and utterly unassailable, so a retarded monkey can get away with murder. This means there's no need for people to band into proper factions which in turn means there's no real politics in the game, so it's just a shitty gankfest.
tempwad wrote:MagicManICT wrote:crevank wrote:I think setting up something for donations if a good idea. Let us have a bar of "where we want to be" and "where we are" so we can see the progress.
The donation goal is to give Jorb and Loftar enough money so they don't have to do commercial projects to make a living. Anyone want to pony up 30-40k a year to cover this? (Based on US income guidelines and average game dev salaries. It could be more or less in Sweden.) Let's say there's a thousand active players here. That's only 30 or 40 each. Certainly a lot less than I spend on sub MMOs a year.
a casual players like to give a donations, but this game is not for them.
second, separate server (casual, user friendly, no pvp) for them could help, but you know, it will never happens.
NaoWhut wrote:When your dick is touching the sun... its' time to quit HnH
jorb wrote:The real problem is actually not that we're working on a different game. We could sneak in updates on Haven here and there while doing that. The real problem is that loftar has designed a new system for object handling serverside which will require the reimplementation of an epic boatload of things. Basically the game needs a pretty major redoing from the ground and up. The new system is awesome and the old system(s) suck ass in comparison. The game also suffers from a fair amount of cruft -- legacy artifact functionalities that have been built up and accumulated over time -- that is hard to remove without a full overhaul.
Knowing that we will be discarding a whole lot of our present code base, building on it does not seem like the best use of our time right now.
We aim to make Haven all it can be, we just have a few things we need to deal with first.
NaoWhut wrote:When your dick is touching the sun... its' time to quit HnH
jorb wrote:The real problem is actually not that we're working on a different game. We could sneak in updates on Haven here and there while doing that. The real problem is that loftar has designed a new system for object handling serverside which will require the reimplementation of an epic boatload of things. Basically the game needs a pretty major redoing from the ground and up. The new system is awesome and the old system(s) suck ass in comparison. The game also suffers from a fair amount of cruft -- legacy artifact functionalities that have been built up and accumulated over time -- that is hard to remove without a full overhaul.
Knowing that we will be discarding a whole lot of our present code base, building on it does not seem like the best use of our time right now.
We aim to make Haven all it can be, we just have a few things we need to deal with first.