I've got an update on a concrete representation of this project, though first of all, I'd like to thank those that had taken the time to answer my questions and provide me some input.
This project, as it was conceived, is truly massive in scale, far more ambitious than anything any one neutral party has attempted. With Brodgar being the most immediate ancestor, it now shows a lot of promise. However, due to some issues of functionality, I had to make some changes, amending the idea of multiple village idols per layer primarily. I think given the reasoning later in this post you'll be more understanding of why a singular village would be preferred.
Though for now, take in this second draft for the project:

(Downloading this is the best way to view it as each pixel represents a tile in a 1:1 ratio. 341x341 [Core of The Gondor Project])
One of the first things you may recognize is that I did INCREASE of property sizes allotted to individuals. According to a short survey I took on my Census alt, Man From the Seventh World, in Brodgar, it was unanimously agreed that 20x20 is too cramped a location to meet the immediate needs/wants of the individuals. With the only current outlet in Brodgar, to achieve more land ownership, to be going outside the bounds of town and claiming there, I decided to in short enlarge an average residence to be 31x26, resulting in 29x24 livable space as this measurement excludes the wall.This change I assume will not impede the effect of high density living, but will instead encourage more people to come and take part of the village.
I should also mention, the actual effect of a ringed city has been amended, and instead is given a surrounding two segments you see, with the residential areas. The secured 1st ring note, does not include the Government district that houses the treasury, even though guardians as they are imagined are to be some of the most trusted individuals of the village. This is simply a precaution that safeguards the livelihood of the village.
You'll notice surrounding the Idol, there is very little in the way of useful buildings, simply road, trees and a 40 meter buffer zone. Note that 40 meters is the minimum distance required to never acquire sight of an individual. Within the buffer zone are the first layers of Statues and Banners that extend the village claim in the shape of a square in, what I find to be, the most optimal range, given uninterrupted terrain.
On the note of terrain, few places in the world can house the core of this city on uninterrupted terrain, meaning no cliffs or waterways. This translates into the most likely location for a town to be located in a large thicket should it be mostly agreed upon that we settle in an uninterrupted area. Because cliffs are a fact of HnH, we must expect them to be located at the very least, outside the range of the core. Given that, it is difficult to plan for them until you see the cliff formation.
The town is capable of extending in any direction in the same fashion as Brodgar is today. It is for the most part unregulated, and as I feel, should only be tacked once the Core is 50% completed in-game.
Also, the blue 31x31 areas in the 1st layer of the core are larger than standard residential areas, and it seems unfair that they should belong to any one individual first to claim them. I would suppose that they should belong to factional groups within the village. Whether the groups are composed of Residences per layer, made out to a Merchants guild, a Templar facility, etc., are all left to be decided upon.
Anyways, give me your take on the map. It can easily be moved around an changed. For instance, if you don't desire the Avenue/Bufferzone in the SE corner past the market, and would prefer an additional five, 31x26 plots, I could replace the Avenue.
TL;DR: Like the map, dislike the map? Let me know either way and why. Hate a feature, would love a new feature? Go ahead and tell me about it. Try to use the thread and discuss it in the open.