#haven2 wrote:(19:39:47) <Oddity> eyy loftar will yo be working on Haven 2.0 more now that you've released that Salem update?
(19:40:31) <loftar> First of all, I'm going to relax a tiny bit. My head has been full of map generation for the past month or two, and I have to get a bit of it out of there. ¦)
(19:41:17) <loftar> Then we're going to decide what to do.

(19:41:31) <loftar> I'd be very surprised if we don't get a bit done in Haven 2, though.

(19:44:26) <loftar> For what it's worth, though, I consider a large part of the map generator work to be doubled up for Haven, though.
(19:44:30) <loftar> Since it too will need one.
(19:44:42) <loftar> Having some basic principles to found it on is useful.
(19:46:20) <loftar> And I do at least consider the current mapgen to be somewhat of a success.
(19:46:34) <loftar> Not that it's perfect, but I think it's a rather large leap forward over what was.
(19:47:01) <loftar> I think it's rather safe to say that there is no aspect left of it in which it loses to the Haven mapgen anymore.
(19:47:09) <loftar> Which could safely be said for the old one.
(19:47:27) <Oddity> So how come the 0_^ thread was deleted?

I enjoyed digging through the new haven.jar and looking at your new class files and stuff
(19:47:29) <Oddity> dat skycube.res
(19:47:41) <Tonky> are we now safe from seeing penis on map?

(19:48:02) <Dweorg> haven't seen one yet
(19:48:07) <loftar> Oh my. One of the test maps I made in the course of testing had the largest and finest dong ever.
(19:48:18) <loftar> I'm almost a bit sad that we didn't get to use that particular map.
(19:48:32) <loftar> It was a macro-dong, if I may say so; covering several tens of kilometers.
(19:48:50) <Tonky> got no screenshot of it just for the show?
(19:48:58) <loftar> Sorry, I didn't save it.

(19:49:04) <Tonky> hue
(19:49:41) <Dweorg> welp, rivers look nicer
(19:50:00) <loftar> And Oddity, it was Jorb who removed it, but I kind of agreed, since it had started to create weirdly slanted expectations.
(19:50:14) <loftar> Not least with boshaw's faux screenshot.
(19:50:46) <loftar> Rivers do look nicer, but they are also the one thing I'm least content with.
(19:51:03) <loftar> I had wanted to put more work into rivers, but I didn't feel it was worth delaying the wipe for any longer.
(19:52:03) <Tonky> 2 days delay, not too bad
(19:52:10) <loftar> That's the hard part with working on the mapgen.

(19:52:13) <Tonky> or more like a day and a half?
(19:52:30) <loftar> I could keep polishing it literally forever, but precisely therefore I have to say stop somewhere.

(19:52:39) <Tonky> yeah
(19:52:48) <Dweorg> and it's not so cliffy anymore what you couldn't cross lands
(19:52:51) <Dweorg> at least in my area
(19:53:00) <Oddity> What slanted expections are you talking about?
(19:53:10) <loftar> I've made reasonably sure that all cliffs have breaks now, at least.
(19:53:20) <Tonky> breaks?
(19:53:31) <loftar> Well, if you took boshaw's screenshot, for instance, it was close enough to the client to fool anyone, but still horribly wrong and looked bad.
(19:54:13) <loftar> So that the ridges are "contiguous", Tonky, but have "ramps" (for lack of a better word), where they don't have to be climbed.
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(20:00:31) <Oddity> Haven supergrids are 5 km square?
(20:00:38) <loftar> Yes, Oddity.
(20:00:47) <loftar> If you count one tile as 1x1 meter, which is my usual benchmark.