by Sotsa » Sun Oct 10, 2010 11:56 pm
well see, if they remove teleportation, and localize resouces, actually buying a lot of one resouce in bulk, to move it to another place for inflated prices (like the silk road) would make more sense, because the transportation of goods in itself becomes a job. therefore a resource would be more expensive the further you are from the area where that resource can be found, which would be interesting.
Also caravanage is pretty possible, and (personal) claims are pretty easily moved.
it is natural that you would have less security while travelling, but you are also less easily found. this represents another interesting gameplay aspect, should we take the road, where we may be assaulted by highwaymen, or should we go t hrough the forest, and possibly get lost. : P
At the moment, there are no such things as roads with villages along the way that profit from the frequent caravans, only hotspots of civilization near the bigger cities.
Removeing teleportation would
1: make some resources harder to get dependant on area
2: create a more varied and interesting world.
3: own pretty fucking hard
4: make gates useful again
5: be less goofy
6: make trading more profitable, if done right.
Before you take insult to this post, keep in mind that I am simply a warrior of truth.