Adventure Concepts: Myth

General discussion and socializing.

Adventure Concepts: Myth

Postby jorb » Thu Aug 20, 2009 8:47 pm

Image

The Domovoi appears at the player plot some time after a house has been built, and a hearth fire lit inside it. He announces that he's moving in. In return for food and lodgings, to which he helps himself, he works as a general, if slightly erratic, help around the plot.

Image

A young female player character drowns, or is murdered, in or near water. Her spirit haunts the water in the form of a Rusalka, attempting to drown hapless passersby until she's banished, or her curse is broken.

Image

Something seems strange about this old wardrobe.

Image

Grubdludd had never believed in Hearthlings. Until he met one.

Image

The Lindworm fell asleep, coiling tightly, against the wind and the hail, around the little sprout. When it awoke, the storm had subsided.

Image

If I finish this before the end of time, my life will have had meaning.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Adventure Concept: Domovoi

Postby Jfloyd » Thu Aug 20, 2009 8:58 pm

Fuckyes
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
User avatar
Jfloyd
 
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Adventure Concept: Domovoi

Postby Delamore » Thu Aug 20, 2009 9:18 pm

No thanks
User avatar
Delamore
 
Posts: 1233
Joined: Mon Jul 13, 2009 9:11 am

Re: Adventure Concept: Domovoi

Postby Peter » Thu Aug 20, 2009 9:20 pm

Sounds like an NPC... Could be kind of weird but awesome. Maybe make it a skill that allows you to craft them?
Surprise.
User avatar
Peter
 
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Adventure Concept: Domovoi

Postby sabinati » Thu Aug 20, 2009 9:25 pm

sounds neat
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Adventure Concept: Domovoi

Postby trollfairy » Thu Aug 20, 2009 9:32 pm

Peter wrote:Sounds like an NPC... Could be kind of weird but awesome. Maybe make it a skill that allows you to craft them?


Whoa ) Domovoi is a house spirit in Slavic mythology. You can't craft those. ;)

Awesome idea, jorb. I hope they will really fuck things up if you mistreat them.
trollfairy
 
Posts: 42
Joined: Mon Jun 01, 2009 8:09 am

Re: Adventure Concept: Domovoi

Postby kobnach » Thu Aug 20, 2009 9:50 pm

Interesting. In theme, and has a nice coolness factor. Perhaps they should respond to good treatment, such as leaving treats for them? (I'm kind of equating them to the tomte, who like porridge with butter, particularly on special holidays.)
kobnach
 
Posts: 671
Joined: Wed Jun 10, 2009 5:04 am

Re: Adventure Concept: Domovoi

Postby Lisadriana » Fri Aug 21, 2009 12:53 am

kobnach wrote:Interesting. In theme, and has a nice coolness factor. Perhaps they should respond to good treatment, such as leaving treats for them? (I'm kind of equating them to the tomte, who like porridge with butter, particularly on special holidays.)


I'd say that there is some likeness between the Domovoi and the tomte, but going back farther in the northen mythology, the tomte was more feared than liked. More often than not the little bugger would get angry for some completely random reason, and then suddenly WHOOP all your cows give sour milk and your firstborn got cancer in the eye. But on the other hand, take good care of him and he'd be more than a handful of help around the 'stead.

As far as I can recall, the domovoi is more of a living talisman, not doing anything in particular, but granting good luck and good fortune to the 'stead and the family if treated well, and just packing it's things and leaving if not. Though I could very likely be wrong here, I'm not that up on slavic myth.

All in all, completely fucking awesome idea!
Lisadriana
 
Posts: 9
Joined: Tue Aug 11, 2009 7:42 pm

Re: Adventure Concept: Domovoi

Postby theTrav » Fri Aug 21, 2009 1:00 am

hmm... No doubt this will be fun for Jorb and Loftar to create, but personally I am more interested in things like weather, seasons and expanding the farming/producing mechanics.
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Adventure Concept: Domovoi

Postby loftar » Fri Aug 21, 2009 1:30 am

kobnach wrote:(I'm kind of equating them to the tomte, who like porridge with butter, particularly on special holidays.)

From the likeness in sound, I suspected that they may actually be related, and, interestingly enough, some research shows that that may actually be true. "Tomte" is based on the Swedish word "tomt" (which has a root meaning of "lot" or "homestead" or similar), and "domovoi" (домовой) appears to be based on "domasnij" (домашний), which, according to Wiktionary, has a very similar meaning, and is also related to "dom" (дом), which, apart from now sounding extremely similar to "tomt", is, apparently, traceable back to Proto-Indo-European "*domo-/*domu" (which, I guess, is also cognate to Latin "domus", the root of the English word "domestic"), which has the same meaning and almost has to be cognate with Swedish "tomt".

Wikipedia tells that "in other European folklore, there are many beings similar to the tomte, such as the Scots brownie, English Hob, the German Heinzelmännchen or the Russian domovoi", from which it is very hard to tell whether they are actually related, or just similar beings of independent invention, but also, of the Hob, that "as well as the brownie, another cognate exists in the Scandinavian tomte or nisse; all of which are thought to be derived from the household gods of olden times, known in England as the cofgodas", which seems to indicate that they are, in fact, related. Seeing how the Varangians have had, in many aspects, a profound impact on Slavic culture, I guess it wouldn't be completely unthinkable that the domovoi is a Scandinavian export, but I can't really say that I'm able to find any conclusive evidence to support it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Next

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot], Dotbot [Bot] and 5 guests