Dryleaf Ridge is split into 3 sections:
The fort
The charity center
The vineyard/winery
Fort contains a cabin with cellar, a cauldron, stoves and a kiln, plenty of straw baskets, and a farm plot with Q30ish wheat, Q34ish onions, Q25ish hops and Q35ish carrots. A flax patch is in the front of the fort and the roads are almost completely flowered with poppies. A claim covers the entire fort. Key to the gate is lost.
The charity center is unclaimed and unlocked for all to use, it's a small palisaded site with wicker baskets and some items inside. It was meant for people to use in their travels, having such things as wool, dreams, leather, seeds of all kinds, etc. The idea was for somebody to take what they needed and add their own items to the charity for the next person. Though as you may have guessed it didn't work out. It was emptied constantly but I kept it restocked.
The vineyard/winery is a large palisaded area to the north of the fort. It has a huge plowed field made for grapes and it was almost completely seeded. I paved a nice path and put 5-6 bee hives in there. The cabin is full of buckets for juice storage and there's a container in there with flasks of high quality water. Key is lost to that as well, a claim owned by my alt covers the cabin. I'd remove it but I can't get inside.

To whoever loots everything/decides to settle down in Dryleaf Ridge: Enjoy. It took a lot of work to get the place built up and it's very quaint. Friendly neighbors, large grasslands and a large heath nearby, good hunting, etc.