It is supposed to be a multi-player strategy game with a post-apocalyptic setting where players will be tasked to provide themselves with resources to build, fight and ensure their survival.
Current resources include Work Hours, Health, Food, Fuel, Scrap Metal, Medicine, Electronic Components, Engine Parts and Ammunition.
You will automatically get WHs once a day, 4 from just playing, and another 4 from having 10 food and fuel. If you do not have these resources, you will lose health. You can get extra health by using Medicine, and lose it by getting attacked. Most other resources are used mainly for building buildings, such as a current Farm and Fuel Extraction Facility, and ammunition can be used to attack other players or defend from them. WHs are used to work at obtaining resources. The easiest way to get them is scavenging.
Note, that if your health reaches zero you lose all progress and if a player kills you he gets all your resources.
We currently have a working in-game chat and message system seems to work flawlessly. However, we are thinking how to implement a satisfactory faction system along with faction-performed operations, trade, new buildings and differences between regions.
Any criticisms and questions welcome.

Edit: a screenshot.
