ninja_yodeler wrote:Under every level of apparent chaos there is order, yet when you look at that order you see only chaos~

If it gets much deeper in here, I'll need to bring my waders to the discussion.

Koru wrote:And after all those calculations you learn about pseudo-random generator in java

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It has it's issues, but nothing saying that a programmer can't create their own. There are even several third party efficient RNGs out there for Java.
Flame wrote:Someone tell me that the pc random is a REAL random, but i'm keeping hating it, because is a random that you can't find in real events. XD
Maibe is the life that isn't random o.o!?
Anyone telling you that a computer generated number is truly random is blowing smoke. The online casinos are probably the best out there (they pull the most information from unpredictable sources), and yet aren't still 100% random. Of course, life only seems random because we don't understand how to measure the things that seem random. I'm sure one day we'll be as smart as God and be able to predict everything that occurs in the universe. Of course, that means:
Chakravanti wrote:Math: It's easier just to say God than teach people algebra.
So...
Mateusz_Zboj wrote: have a mathematical theory.
So if you roll d6 dice you basicly get 16.6% to roll 6.
If you roll d6 twice (or when you roll two dices) you obviously get a larger chance to get 6 than if you rolled it once. Its logical. (if not for you, then just think about it, do you want two tries or one, eh?)
But what is your chance of getting 6 at least once if you roll 2 dices?
The answer is 1-(1-0.166)^2.
Where the value in brackets is the chance of failure, the level of power is basicly the number of times you retry. This counts for whole chain of tries not specific try of course.
It would be: 0.304444 (30.4%)
Do you think it's true? I found it on some mathematical forum.
So it would be like 400 tries to be nearly sure of getting a pearl.
What do you think? It's pretty easy to do the math to prove or disprove it. Heck, it'd be fairly easy to test the dice problem empirically. If you don't learn it now, there's a good chance you'll need to learn it for college in a statistics and probability class (assuming you haven't passed this point already). But to put some bounds on your problem, what do you mean by "nearly sure"? 75% chance? 90%? 95%? 98%?
You might be making the assumption that finding a pearl is exactly 1:100, even though it might be 1:75 or 1:150. 1% chance is just the estimated chance. As far as I know, nobody has collected the data to show the numbers.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.