It's unfortunate your neighbors have been causing so many setbacks for you, Phenolatukas.
Phenolatukas wrote:Despite claiming plots, building walls, this still happens
If someone steals from a claimed plot they leave evidence in the form of a scent. Scents can be used to find the thief's home and get revenge. As for walls, they can indeed be broken, but keep in mind rams require 24hrs to set, so you don't need to be an immortal being to prevent nighttime burglaries. While I get your point that nowhere is safe, the key is to make yourself an unattractive target. You can't be untouchable but it is within your power to make it expensive, time consuming, and risky for someone to attack your settlement.
You ask where the fun can be. Some people enjoy 'fighting crime' and getting revenge. Some people enjoy destroying stuff and being a 'criminal' (why do you think Grand Theft Auto was a success?). Some people enjoy avenging/protecting newer players or hermits that get raided. Many people take pride in being able to thrive and overcome setbacks/challenges. If the game is not fun for you that's OK. Honestly, I think the average human would not find this game fun
It may make more sense to think of the thieves/raiders/assholes as part of the environment you're trying to survive in.
Kinda like a bear, but with a much better AI... and better loot when you defeat them
