algeralith wrote:iirc, loftar generates them as a tree shape, then splines around them.
tldr; math
Servant_Girl wrote:They're not, you're just immature.
01:35 < Oddity> hey loftar tell us some things about how you generate H&H maps
01:35 < loftar> I don't think there's a whole lot to tell.
01:36 < Oddity> There is, I assure you
01:36 < Oddity> I need to know how you get all those nice penis-y shapes instead of a bunch of dumb Perlin Noise islands
01:36 < loftar> Either way, I don't want to formalize your conception of the map.
01:36 < loftar> Oh, I see.
01:36 < Oddity> why not?
01:36 < loftar> Because it's boring if the game is all math.
01:37 < loftar> Those particular shapes are rather simple, though.
01:37 < loftar> I generally just generate a tree-like structure, and trace its contour with splines.
01:38 < loftar> Which is, however, also the reason they can't cross supergrid boundaries.
01:38 -!- staxjax [~staxjax@synIRC-8D295B25.gci.net] has joined #haven
01:39 < staxjax> W7 ftw ?
01:39 < Min> oh fuck off
01:39 < loftar> I'll rape you.
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