The way

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The way

Postby Lorefin » Fri Nov 22, 2013 10:19 pm

1. Unite Haven and Hearth character stats and Salem stats mechanic, to creathe one, great system.
2. Make game not editable for bots. Disable double clients.
3. Modify Salem graphic to be more cool and darky, rather than cartoon.
4. Transfer some HnH crafting mechanic into Salem and general content and items, buildings etc. (the ones that fit into lore)
5. Close HnH.
6. Discuss with community how to connect HnH cheese fight with dynamic Salem combat.
7. Then, do some balance patches
8. Discuss with community what changes they would like to see and do it.
9. Focus on adding new content.

Enjoy, you have a great game.
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Re: The way

Postby jordancoles » Fri Nov 22, 2013 10:27 pm

Lorefin wrote:1. Unite Haven and Hearth character stats and Salem stats mechanic, to creathe one, great system.
2. Make game not editable for bots. Disable double clients.
3. Modify Salem graphic to be more cool and darky, rather than cartoon.
4. Transfer some HnH crafting mechanic into Salem and general content and items, buildings etc. (the ones that fit into lore)
5. Close HnH.
6. Discuss with community how to connect HnH cheese fight with dynamic Salem combat.
7. Then, do some balance patches
8. Discuss with community what changes they would like to see and do it.
9. Focus on adding new content.

Enjoy, you have a great game.

1. Wat?
2. Hard to do and a lot of extra work to police the game
3. A lot of work, it was even more cartoony in alpha
4. Salem's crafting is entirely based on havens :!:
5. Fuck you
6. Fuck you
7. Sure
8. Nothing that you're suggesting
9. Yes
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Re: The way

Postby Rador » Fri Nov 22, 2013 10:27 pm

Interesting... but no. HnH and Salem are different. I myself dont like Salen, so why do you wanna kill my game?
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Re: The way

Postby NOOBY93 » Fri Nov 22, 2013 10:28 pm

Lorefin wrote:1. Unite Haven and Hearth character stats and Salem stats mechanic, to creathe one, great system.
2. Make game not editable for bots. Disable double clients.
3. Modify Salem graphic to be more cool and darky, rather than cartoon.
4. Transfer some HnH crafting mechanic into Salem and general content and items, buildings etc. (the ones that fit into lore)
5. Close HnH.
6. Discuss with community how to connect HnH cheese fight with dynamic Salem combat.
7. Then, do some balance patches
8. Discuss with community what changes they would like to see and do it.
9. Focus on adding new content.

Enjoy, you have a great game.

1. What? Why?
2. It's not the game that's editable, it's the clients... The only thing they can do about clients and bots is come to botters' houses IRL and turn off their computer.
3. This is H&H from, and belongs to C&I
6. Nothing is dynamic about Salem combat. There's like 1 attack that everyone uses. The only good part was you can dodge attacks. Sure was fun, though.
7. Balance patches?
8. They're trying to do this already, that's why you're making this post.
9. They are focusing on Haven 2.0.
Edit: Wow, quick ninja by Jordan.
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Re: The way

Postby ramones » Fri Nov 22, 2013 11:38 pm

Lorefin wrote:1. Unite Haven and Hearth character stats and Salem stats mechanic, to creathe one, great system.
2. Make game not editable for bots. Disable double clients.
3. Modify Salem graphic to be more cool and darky, rather than cartoon.
4. Transfer some HnH crafting mechanic into Salem and general content and items, buildings etc. (the ones that fit into lore)
5. Close HnH.
6. Discuss with community how to connect HnH cheese fight with dynamic Salem combat.
7. Then, do some balance patches
8. Discuss with community what changes they would like to see and do it.
9. Focus on adding new content.
Enjoy, you have a great game.

1. Do not unite anything with Salem. HnH should stay HnH.
2. Sure.
3. Go to Salem forums for Salem
4. Go to Salem forums and tell them to go for HnH graphics
5. Go to Salem forums if you don't like HnH
6. Devs in 99% cases don't listen to people suggestions, they make their own game
7. Paches were present in past worlds when devs had time for them, not anymore uless unplayable
8. Read no.6 again
9. Devs say they got no time for that and its not work updating something that will see its new light eventually
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Re: The way

Postby MagicManICT » Sat Nov 23, 2013 1:17 am

NOOBY93 wrote:[
2. It's not the game that's editable, it's the clients... The only thing they can do about clients and bots is come to botters' houses IRL and turn off their computer.


There are "things" they can do, but games that have done some of these things have found their way to my recycle bin as soon as I spot their malware running on my computer. If your damn mediocre game is so bot friendly and you can't do anything more to control gold farmers than to police everyone playing the game, your game ain't worth the time to install and download in the first place.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: The way

Postby borka » Sat Nov 23, 2013 9:34 am

Making a post in HnH forums and calling for shutting down HnH in favour of Salem ... what a fail ... ¦]
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Re: The way

Postby MrGemini » Sat Nov 23, 2013 4:13 pm

borka wrote:Making a post in HnH forums and calling for shutting down HnH in favour of Salem ... what a fail ... ¦]


^
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Re: The way

Postby NOOBY93 » Sat Nov 23, 2013 5:27 pm

MrGemini wrote:
borka wrote:Making a post in HnH forums and calling for shutting down HnH in favour of Salem ... what a fail ... ¦]


^

^
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Re: The way

Postby windmaker » Sat Nov 23, 2013 6:50 pm

NOOBY93 wrote:
MrGemini wrote:
borka wrote:Making a post in HnH forums and calling for shutting down HnH in favour of Salem ... what a fail ... ¦]


^

^

^

why this thread is not in the hell yet?
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