Ridiculous inventory system

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Ridiculous inventory system

Postby qazwsxedc123 » Mon Dec 29, 2014 2:07 am

How has nobody found it strange that a hearthling can carry four huge wooden boards with no issues whatsoever but is absolutely unable to carry a couple dozen bugs? I think inventory should change radically in the next game. Anybody agree? :|
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Re: Ridiculous inventory system

Postby windmaker » Mon Dec 29, 2014 2:19 am

haven wrote:nobody cares what u think
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Re: Ridiculous inventory system

Postby DDDsDD999 » Mon Dec 29, 2014 2:21 am

Nobody cares.
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Re: Ridiculous inventory system

Postby TeckXKnight » Mon Dec 29, 2014 2:32 am

Inventory management is a complex issue that has no right answer but lots of wrong ones. Aiming for realism isn't particularly fun or a good way to setup the system. No one wants to have a billion tiny scattered ants in their inventory and deal with clicking on them, as we've learned from inventory systems that did practice this, such as Ultima Online, where it was easy to lose items in your bag. The bigger complaint is usually how limited the storage size is. By only permitting such a small inventory you force players to make an excess of trips to accomplish small tasks. It can take you hours to gather all of the wood necessary to build a palisade for example. This time spent isn't challenging, merely laborious. A better solution would be to give us alternatives that become reasonably available as we progress, much like the wagon and cart currently do.

If your only qualm is with how silly it looks that a board is 4x1 and that an ant is 1x1, then you'll probably have to learn to live with it.
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Re: Ridiculous inventory system

Postby qazwsxedc123 » Mon Dec 29, 2014 3:09 am

Eh. I'm just pissed that I have to spend hours transporting material from one place to another solely because of the ridiculous inventory system. I think there should be "folders" in your inventory, each for one type of item. As an example, in a special folder for seeds, you can carry dozens or hundreds of seeds, but in a folder for wood, you can carry only a handful of logs.
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Re: Ridiculous inventory system

Postby borka » Mon Dec 29, 2014 3:15 am

qazwsxedc123 wrote:As an example, in a special folder for seeds, you can carry dozens or hundreds of seeds,


it's called seedbags ...

check Rob Wiki for TSacks and Merchrobe, LCs ... and all the other stuff possible
http://ringofbrodgar.com/wiki/Category:Objects
Last edited by borka on Mon Dec 29, 2014 3:16 am, edited 1 time in total.
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Re: Ridiculous inventory system

Postby LadyV » Mon Dec 29, 2014 3:15 am

I agree it needs changes but most are simple. Like being able to rotate objects to fit in your inventory or small items of the same quality stacking.
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Re: Ridiculous inventory system

Postby qazwsxedc123 » Mon Dec 29, 2014 3:47 am

I have heard of seedbags, that is the inspiration behind my example, but instead of a "folder" for seeds only there should be a folder for other types of items as well. And yes, stacking is another option.
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Re: Ridiculous inventory system

Postby dagrimreefah » Mon Dec 29, 2014 4:00 am

I agree. You can already stack coins, so a workable stacking system is already implemented. Wonder why they didn't implement it for other objects. We'll see what they do with Haven 2 I guess.
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Re: Ridiculous inventory system

Postby Jackard » Tue Dec 30, 2014 4:37 am

I can assure everyone that every issue listed in this thread is totally fixed in the upcoming version!
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