burgingham wrote:Well real traps have been suggested over and over again. It is not that you are wrong, but the "traps" ingame are an abuse of the current gamemechanics and were not intended to be used like that.
Thumbs up for the kind of emergent gameplay shown in that image.
Congrats to both Chakra and friends for winning the bear hunt trophy, and to the developers for making a sandbox game where this is possible.
I can hardly see how traps could be made more "real" than this.
I am not saying it is perfect, and traps could need more love, but I definately prefer this kind of mechanics over "build the magic trap-building, and feed it stardust and whisper winds until a bunny pops out from nowhere."