Brackwell wrote:If game developers don't step up and take a more affirmative action against these power leveling and game currency-selling websites they will lose to them.
Jackard wrote:looks like WoW
Bumbar wrote:Brackwell wrote:If game developers don't step up and take a more affirmative action against these power leveling and game currency-selling websites they will lose to them.
What exactly will game developers lose? Let's say you devote enough resources to identify and remove farmers so reliably, it becomes unprofitable for them to operate. You lose money they bring directly, since they also pay for account creation and subscription. You lose money from players that rely on their service and there are such players. And you also have to invest money in fighting them, since you need dedicated tools to scan game database and employees to verify that information. It's a no win scenario, no company will spend money to hurt their source of income.
On the other hand, if you let them be you don't upset anybody enough to actually leave the game. People that hate goldsellers can be pleased with occasional mass bans, which is exactly what Blizzard is doing. As long as you publicly state you're fighting gold farmers and slap them on the wrist occasionally, nobody will give a fuck about them.
Brackwell wrote:
1. They don't pay for subscriptions to these games. They rely on hacked accounts and stolen credit cards to operate their bots. This is fact. I've had my World of Warcraft account stolen once. When I got it back and logged in, I seen all the bot characters they had on my account. They were level 1s used to advertise but they were part of a bot guild, which I was able to remove a large amount of gold from and given away to the players as a sort of "revenge."
Brackwell wrote:2. Lets just say for the sake of the argument that 20% of players rely on power-leveling services and gold sellers to play a game they are paying to play to begin with. Lets say that they leave because gold sellers and power-leveling services have been removed indefinitely and the players that relied on them decide to quit playing. You still have the 80% playerbase paying to play the game not to mention the fact that those who leave are almost instantly replaced, depending on the popularity of the game.
Brackwell wrote:3. While you don't need fancy tools to figure out which accounts are bots, it will take some manual work to remove them. It would take someone investigating each suspected account one at a time. Checking account information/subscription information (such as what billing information was used and if it matches with personal and billing addresses, etc.) So I guess you could say the cost is time and labor.
Brackwell wrote:4. Gold sellers and power-leveling services completely ruin a game by causing in-game economy inflation and unfair advantages to others who actually play the game themselves. Then again this returns to the fact that any player who lives will undoubtedly be replaced.
Brackwell wrote:Gold-selling and power-leveling are actually salary-based jobs in most of Asia. If you've seen any documentaries they show that they recruit runaway kids with offers of being able to play computer games all day and your housing and food is paid for. They aren't being paid money, they are being allowed to give up all responsibilities of life and do what they want to do, play computer games.
Brackwell wrote:2. Lets just say for the sake of the argument that 20% of players rely on power-leveling services and gold sellers to play a game they are paying to play to begin with. Lets say that they leave because gold sellers and power-leveling services have been removed indefinitely and the players that relied on them decide to quit playing. You still have the 80% playerbase paying to play the game not to mention the fact that those who leave are almost instantly replaced, depending on the popularity of the game.
Users browsing this forum: Amazon [Bot], Claude [Bot] and 1 guest