Locks and Bolts
Lets you craft Manacles that 'aggro' when placed on a person.
Erik_the_Blue wrote:Unfortunately, we're currently living in an era of "might makes right". Until in-game societies determine for themselves that this is not acceptable, and have the force by some means to enforce their laws and ethics on the land surrounding the village's direct control, there's basically nothing that can be done besides organizing black lists and hit lists, and hoping the strong men eventually get around to taking care of those picking on the weak men. Of course, internet anonymity and the safety of alts don't help matters.
copyannon wrote:You say that you have three choices, though. Killing is only one. What exactly is wrong with knocking them out a coupla times? They know that you can find them, they've lost some hhp, but they haven't lost the whole character; that seems like a pretty good deterrent that's unlikely to cause an army of alts to spammageddon your stuff. In fact, I might be tempted to say that a death sentence for every crime is one of the main reasons that thieves use untraceable alts to hide their gear.
Jackard wrote:YMS: Your 'Morals' Suck
Vattic wrote:I don't agree with following theft clues for the sake of it and killing people without questioning the suspected victim of the suspected crime.
theTrav wrote:LOL GOONS CATCHPHRASE
*dismisses everything*
*is a jackass*
theTrav wrote:LoL goons, Troll post.
Vigilante rangers are awesome, if you're getting killed by them then maybe you should leave crimes off and be less of an ass hole.
copyannon wrote:If you think it's wrong then why do you do it? Have you tried just knocking somebody out and leaving a note or something? Has anyone? The loss of hhp is a time loss, and the knowledge that retaliation is real gives a player a chance to reconsider stealing from you. I suspect that killing them just makes them more likely to hit you again, but stronger.
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