Only thing I wonder is, when the point comes where people get over WoW finally and realize it's a piece of crap... will a game like HnH be commercial enough to take up enough players that would be 'in it'?
I love HnH and everything about it in concept, but I don't know whether you want to or not, will it ever work with more than a few hundred people?
If there are 10,000 people on a world that's maybe twice the size as the current world, would it work? Knowing so many more people could be online at a time (let's say 300 online at a time usually -> 4,000 usually online), would it be playable with the current model? planned models? I believe a lot would change, I know that if the current number of players wasn't an average of 4 online per SG at a time (300/81), I'd carry my sword on me 100% of the time, things would change a lot from being able to risk being non-battle-ready at times (maximum size of room for trades and such as you'd need to cary sword and shield).
I'm honestly not sure where she's going completely with the whole gamers saving the world deal, in which case she shouldn't want more people to do it, she should want more people to be able to feel that level of success but it's something you feel exclusively in gaming, it's just more typical because the real world tends to limit your chances to do so and in a game it's typical to be purposefully made so that you can achieve an 'epic win'. I'm sure a lot of people would be better having at least known that once in their life against all odds, they won something... even if it's just a game.
I don't think the amount of hours played on games weekly will help that though, at all. That just means making those problems bigger actually as you quadruple the amount of energy used to power all those computers for all those people to play said games. While her message might have had good intent I don't think she though it through as much as a typical TED presentation is thought through.
