What would you do if you encounter...

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Re: What would you do if you encounter...

Postby erozaxx » Tue Sep 28, 2010 10:51 pm

1. An abandoned mine. - unabandon it
2. A bear. - Call of Thunder from boat, then try to kill it for some 30-40minutes and if I do not get knocked down during that time, skin it afterwards to play Macho!
3. Someone in farmer hats and linen clothing. - Give it my old Farma´s hat if it is higher q than his
4. A high quality resource node. - mark in my map and hope no one will claim it, cuz I will not.
5. A well known Raider Fort. - I do not know any Raider Forts not even a bit
6. Someone in dragon helm, soldier sword, plate mail, merchant robe. - run, hit the fence, say Fuck and die
7. Someone in ranger cloak, monocle, ranger bow. - that was me
8. An ASCII drawing in the hearthland. - try to use Dvorak charset to communicate with it
9. Constantinople. - mark in map, buy some cool stuff
10. Loftar or Jorb. - ask where is Jorb or Loftar
11. A wild pidgey. - Throw my balls on it, hoping it will not find out they are not Poké
"That is not dead which can eternal lie / And with strange aeons even death may die."

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Re: What would you do if you encounter...

Postby Handofevil » Tue Sep 28, 2010 11:08 pm

Neptjunoue wrote:1. An abandoned mine.
2. A bear.
3. Someone in farmer hats and linen clothing.
4. A high quality resource node.
5. A well known Raider Fort.
6. Someone in dragon helm, soldier sword, plate mail, merchant robe.
7. Someone in ranger cloak, monocle, ranger bow.
8. An ASCII drawing in the hearthland.
9. Constantinople.
10. Loftar or Jorb.
11. A wild pidgey.

1. Anything other then copper or tin I would take.
2. You mean I don't encounter 10 of them a day already?
3. KILL THEM (And say hi)
4. Put the map together and give it my Lawspeaker.
5. Run the fuck away
6. Hi and keep going
7. They have mirrors in game?
8. I see those all the time
9. I went there 30 minutes ago
10. Steal their pants and make a shrine in my house.
11. You mean a boar?
NaoWhut wrote:a nice juicy jorb dong.
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Re: What would you do if you encounter...

Postby Darvox » Wed Sep 29, 2010 12:27 am

Neptjunoue wrote:1. An abandoned mine.
2. A bear.
3. Someone in farmer hats and linen clothing.
4. A high quality resource node.
5. A well known Raider Fort.
6. Someone in dragon helm, soldier sword, plate mail, merchant robe.
7. Someone in ranger cloak, monocle, ranger bow.
8. An ASCII drawing in the hearthland.
9. Constantinople.
10. Loftar or Jorb.
11. A wild pidgey.


1. See whats inside
2. pray to god its not in the "mood"
3. propose a trade???
4. mark location and sell it to a highest bidder and see the crying come out if its already owned and laugh my ass off when it gets nuked
5. Shh..... im not here il just dissapear from here
6. pray that he will be mercyfull and give painless death if a griefer
7. Arrows hurt too
8. its probably a penis like usual so nothing uncommon there
9. sneak around the stall and look for something to trade
10. follow them and haras them with "good ideas" or follow them and sell the location to some blood thirsty murderer(hey money makes the world go around)
11. Pikachu i CHOOSE YOU!!!!
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Re: What would you do if you encounter...

Postby saltmummy626 » Wed Sep 29, 2010 1:51 am

1. An abandoned mine.
take samples, if its iron, build wall. gold and silver are nice, but not my priority right now. and im not getting attacked over tin and copper.
2. A bear.
lure to my walls gates, trap, kill at my leisure.
3. Someone in farmer hats and linen clothing.
say hi, give food, ask how long he/she has been playing. if noob, then invite to my village. observe. if i like the person, allow them to stay, if i dislike allow them to stay, if i hate, trick into leaving scents, kill at my liesure.
4. A high quality resource node.
hold its location in my mind. if its a low q one, mark with inane obscure runestone.
5. A well known Raider Fort.
back up slowly, there senses are tuned to movement.
6. Someone in dragon helm, soldier sword, plate mail, merchant robe.
teleport back home before they can engage.
7. Someone in ranger cloak, monocle, ranger bow.
move like a mutha fucka. float like a butterfly, sting like a bee. archers are pussies.
8. An ASCII drawing in the hearthland.
ignore
9. Constantinople.
FUCK YES!! IVE FOUND IT!! oh. well I guess this all right then. what do I do now?
10. Loftar or Jorb.
say hi and tell them they are doing a great job.
11. A wild pidgey.
run away, im tired of seeing these things...
Want to touch my fibula?
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Re: What would you do if you encounter...

Postby NaoWhut » Wed Sep 29, 2010 4:59 am

saltmummy626 wrote:3. Someone in farmer hats and linen clothing.
say hi, give food, ask how long he/she has been playing. if noob, then invite to my village. observe. if i like the person, allow them to stay, if i dislike allow them to stay, if i hate, trick into leaving scents, kill at my liesure

So i'm going to guess you're an easy
kill then?
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Re: What would you do if you encounter...

Postby ttsnim » Wed Sep 29, 2010 5:59 am

1. An abandoned mine.
I would start mining it in secret, telling no one. Well, no, I'd tell AnnaC... No... She would tell ME, I never go any where and there are NO mines on Orin's island. XD

2. A bear.
Tell Anna, let her kill it. (Has happened)

3. Someone in farmer hats and linen clothing.
Did. . . Did we get mirrors in HnH?

4. A high quality resource node.
Dig. Seriously, all we have are rocks and dirt. And I know where all the good dirt is, so... I dig.

5. A well known Raider Fort.
*Rocks back and forth wide eyes and hugging knees* Fort Tiji.. They will Keeeeeeel you! *Keeps rocking*

6. Someone in dragon helm, soldier sword, plate mail, merchant robe.
Pee self, then try to run, slip in pee and knock self out. What? That's how I keep bears from eating me.

7. Someone in ranger cloak, monocle, ranger bow.
Ask them if they have any Grey Poupon.

8. An ASCII drawing in the hearthland.
This is Not DWARF FORTRESS. Go Home.

9. Constantinople.
Take screens like the noob tourist I am.

10. Loftar or Jorb.
Ask to have their blessings on taking paid art commissions with in the community. Ask why we can't have died clothing in the game because THAT would be so very cool.

11. A wild pidgey.
A what? O.o
TTSnim: You ever have a moment where all of a sudden you realise how nerdy you are and.... it just sort of overwhelms you?
Anna: no
TTSnim: Oh.
TTSnim: >_>
TTSnim: Never mind
Anna: :P
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Re: What would you do if you encounter...

Postby saltmummy626 » Wed Sep 29, 2010 6:14 am

NaoWhut wrote:
saltmummy626 wrote:3. Someone in farmer hats and linen clothing.
say hi, give food, ask how long he/she has been playing. if noob, then invite to my village. observe. if i like the person, allow them to stay, if i dislike allow them to stay, if i hate, trick into leaving scents, kill at my liesure

So i'm going to guess you're an easy
kill then?


non. I dont like people much, but it doesn't change the fact that I cant bear to let people down or deny them to their faces. Id rather kill them then let them down. and id rather do it while they are away so they wont connect it with me so easily. :D Id rather be known as a good kind of person to people I know, and if they try to get in touch with me to rejoin me, then Id ignore them until they decide that i've stopped playing or something. its rather sociopolitical behavior I know, but its just the kind of person I am. sometimes I forget about people too. Like my friend Mivi, I keep forgetting to check my email to see if she has responded to my last message.
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Re: What would you do if you encounter...

Postby rye130 » Wed Sep 29, 2010 9:56 pm

Neptjunoue wrote:1. An abandoned mine.
2. A bear.
3. Someone in farmer hats and linen clothing.
4. A high quality resource node.
5. A well known Raider Fort.
6. Someone in dragon helm, soldier sword, plate mail, merchant robe.
7. Someone in ranger cloak, monocle, ranger bow.
8. An ASCII drawing in the hearthland.
9. Constantinople.
10. Loftar or Jorb.
11. A wild pidgey.


1. Seen plenty, wall in and village claim, if its good metal use it, sell otherwise.
2. Spend my 7k LP
3. Offer some of my old items, ask if they are missing any seeds. Arrange trade so they can get metal.
4. Village claim and profit
5. Stop in and socialize with the locals.
6. Have friendly conversation, maybe spar a little for fun.
7. Look at rangers bow, have a flash back, and run away from my computer so I can tend to my butthurt.
8. Screenshot and post it on the forums
9. Look in vending stands and do some trading.
10. Ask them how's the weather.
11. Pinch myself. If still there make sure I'm playing the right game. If still there quit.
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Re: What would you do if you encounter...

Postby cgbnab » Wed Sep 29, 2010 11:22 pm

1. Freakin' sweet! I can build stuff that's actually useful now!
2. Run. Like. Fuck.
3. Marvel at the amazing fact that they have the resources to make a farmer's hat.
4. Ruin the quality of everything with my low skills.
5. Spend the next five weeks in the nearby area gaining massive amounts of LP to learn trespassing and vandalism, raise my Stealth and Intelligence as high as possible, and then get chased away by someone with an axe when I try to raid it.
6. Ask for steel and leather, craft a Battleaxe of the Twelth Bay, go in to slaughter him while he's not looking, realize halfway through the attack that I don't know Murder.
7. See number 6.
8. Cover it up, replace it with a giant, detailed penis drawing, realize I just got LP from drawing dicks.
9. Pretend I have things worth trading.
10. HAH. Yeah. Good one. That'll TOTALLY happen. Sure.
11. Pick up a rat off the ground, paint it yellow, smear its cheeks in blood, use it to chase off the probably ROM-hacked Pidgey.
burgingham wrote:More ways to get raped are always good.


On an unrelated note, I am a proud member of the Church of Sabinate. Gib monies and don't get repotted!
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Re: What would you do if you encounter...

Postby DatOneGuy » Thu Sep 30, 2010 1:40 am

cgbnab wrote:8. Cover it up, replace it with a giant, detailed penis drawing, realize I just got LP from drawing dicks.

Somehow I know jorb planned this...
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. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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