Kubius wrote:... the result would be one of the best games ever to exist.
Come on, everyone's heard of Minecraft right?
Made by Mojang Specifications (a.k.a Markus Persson [Notch] and a couple other people) and still in alpha.
Completely destructible/rebuildable terrain, crafting table allowing the resources you mine to be converted into items or finished building blocks that allow you to shape the world further.
Already been featured in PC Gamer, Kotaku, Geek.com, Lazygamer, and Joystiq.
Valve gave a reference to it in an official teamfortress2.com blog post.
Now if this wonderful game was mixed with H&H, the result would be EPIC.
I would play ProgressQuest still.
Some jewels like the game Unreal World is(in a concept) are forgotten. Product of autisticly perverted person (where you can cut wood with your hands and stone with wood and can build structures no matter that gravity is saying "dumb,dumb..it will fall" is more favoured for sandbox culture development game..
Eli Eli Lama sabachthaniHnH DONT need any copied schemes or ideas!
By me, it's production/craft system in games that is totally outdated and still working on closed set of Ideas(objects, list of objects) which are not able to produce any dialectical process, not even simulated, by the intervention od creators. I mean - what you want achieve in world, where everything, even the possibilities are already determined? HnH should be ready to fill the gap for seeking production system, which will be adequate to civiliation progress.