by DatOneGuy » Fri Nov 12, 2010 8:31 pm
I've played the biggest example and most notable example of this for years: MapleStory. Game was fun as hell on all accounts before Cash Shop rolled in, then they made so much money a month they put WoW to shame in that first quarter, and by the end of the next year Blizzard was talking about microtransactions themselves, as it stands now last I read they make an average of over $50/month per player, much more than Blizzard does for WoW which is like what, 15 a month?
While that's said, microtransactions are fine and dandy, until they give a legitimate boost. If you're #1 and competing and someone can buy some way of boosting XP or their money (by a fuckload more than you could ever get without paying IRL money) you're gonna lose, because suddenly they are more efficient than you.
The same would happen in HnH unless it was handled very carefully (and it's never carefully enough), so I'd definitely prefer P2P over P2E as well.
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