by PhaedrothSP » Tue Aug 11, 2009 11:21 am
Well from just Loftar's post, I've already got several ideas.
Deepsea fishing, maybe involving some kind of net, and an advancement for fishing skill.
More terrain specific beasts for us to hunt: Deserts could have coyotes and the like, swamps could have Crocodiles, maybe even snakes. The deep waters could even have...sharks? ..Maybe a Plesiosaur?
Should go without saying but, a larger variety of fish, and the likelihood of catching certain kinds depends on your skillset/stats?
Island only resources: Palm trees, which you can gather leaves from for...other purposes, along with bark I suppose.
Coconuts? A seining ability, possibly an ability which allows you to dig for shellfish?
An advanced mechanic's ability, which would allow one to build a bridge, maybe even a toll bridge, once the game is fully settled and a coin based economy is set within the player base?
(This would also allow the building of a dock, since pushing a boat off of a beach would probably require more time and stamina, the amount would vary depending on how far from the water the boat is.)
...I really need to stop.