Oddly I tried to cram in as many tangentially related things as I could get in there.
Combat rebalancing - something like jesterab said - and most importantly marksmanship being properly implemented - hopefully at least partly by means of non-standard crafting recipes. Being a master armorer seems like it could be fun.
Fixing the ranging / black skills is probably more important, actually - namely the inventory overhaul for fixing stored scents.
Also as regards the reset, I didn't actually answer. Somewhere a couple of weeks ago someone said we'd get character + inventory + equipped + item over head - no idea where it came from now and it does seem unlikely. Naturally my preferences are skewed to what I was 'promised', but after thinking some more I'd be fine with just about anything that wasn't a full-out character wipe (even dying as if one tick from Full Change would be fine - I don't want to go through the mess that jorb calls 'the early game').