loftar wrote:foboslc wrote:Use altstorage. The more people use it, the faster it will get fixed.
We are very unsure just how to fix that problem, though. The only real thing we are sure of is that it is a problem and that it needs to be fixed.
We are currently leaning towards a model that will make some scream out in terror, I believe, but I'll put it out here for future reference (and note that we have far from decided) -- the model is that 1) if one logs out without having a Hearth Fire, everything they have in their inventory or equipped will be stripped of them and left on the ground where they logged and; and 2) that it will be possible to steal stuff from logged-out players' inventories by interacting with their Hearth Fires.
Got a few screams, yet? Well, at the very least, we are planning on mitigate this
1) By always leaving Theft scents by people doing that (regardless of the Hearth Fire being claimed, that is);
2) By adding actual vaults (an actual safe, made from like 10 bars of steel and yielding a key much like the wall gates, taking as much or more damage as a segment of brick wall, and only being possible to carry away by characters with like 200 or more in strength); and
3) By making it harder to steal "senselessly" in general (as stated previously, we would like it to be possible to be a thief, or even form bandit gangs, but it is unreasonable that one or a couple of players can pillage and destroy an entire settlement in any short amount of time when every inhabitant is logged off).
Please do comment on this. If you have any better suggestion for preventing alt storage, we'd like to hear it, because the above is just the best thing we've been able to think of.
As I've said before, I believe it should be possible to preserve a _small_ amount of items without any possibility of theft. I think people went to alt vaults because the cabin vault was made unworkable. Cabin vaults were limited, though perhaps a bit too large. Now we have infinite safe storage on infinite alts - and people are used to it. And the size makes up for not having a perfectly safe place for work in progress - crucibles, herbalism tables, etc.
Yes, we have brick walls. And most players who can break into brick walls are disinclined to lose such an expensive character doing so. Nonetheless, it is perfectly possible for such an individual to (1) go full tradition (2) break into a large number of vaults, safes, etc. (c) stash the loot (preferably somewhere not connected with the thieving character) (d) get summoned and killed (d) come back and enjoy the profits under another name (e) lather, rinse, and repeat approx. every 2-3 RL weeks, to give time to get back to full tradition. I expect this will happen as soon as a player who would enjoy this gets a character strong enough - or as soon as alt vaults are made unavailable, whichever comes second. (At the moment there's no point - anyone with serious game experience has the majority of their wealth in alt vaults, so all you'd get it whatever cast they had in the crucibles, or eggs on herb tables.)
Also, of course, your proposal won't work across the map reset, when no one will have a hearth fire. I thought the main urgency on fixing alt vaults was to avoid having an industrious group of players bring 50 alt vaults per player to the new map, and have a fully set up village in next to no time... enabling them to then prey on everyone else while they try to get set up... or just have comfort and safety in the new world, rather than a painful mad scramble.