The direction of hunting?

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Re: The direction of hunting?

Postby Gedrean » Thu Jan 20, 2011 1:52 pm

Kazerenai wrote:
Gedrean wrote:
LinkR wrote:The Q of the sling is based on the average of the items used to make it. And your survival softcaps it in some way. I am not sure what the math is for it though, but survival won't hinder you hugely when making them as long as its roughly close to that of the average Q of items used.

Sling damage is based PURELY on its Q, so yeah you will always want to improve it when possible, no matter what your current MM is at. Only worry about the double MM of the sling Q to up it's aim speed. (which won't go down in anyway from a super high Q sling overshadowing your MM skill)


Problem with that statement:

I have MM of 20, Survival of 21.
Built sling using the following:
Taproots & Nettles, Q's of: 26, 26, 26, 25, 24. 2x Leather Q10.
End result SHOULD BE, using an unweighted (everything equal) average, is 147 / 7 = 21. Should be Q21 sling. With a 20 MM and 21 Survival, there should be at most a softcap against my marksmanship, at least a Q20.

I got a Q17 sling.

Obviously the formula is different now, but there's no evidence of how.

If anyone else remembers their details on sling construction, lets hear it. Maybe we can come up with a unified sling q-formula.


The formula is obvious. It took me 5 seconds to calculate it.
Here: ((average SlingQ)+(average LeatherQ))/2
Lets take yours: ((25,4)+(10))/2=17.7
Any questions?


Oh my god I just thought of that when I got up to go and try and post this...

That's so messed up though - Why do the 2 leathers have an equal weight with 5 strings? It should be a math avg of all parts together, not avg 1 + avg 2... it's terrible.
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Re: The direction of hunting?

Postby DigDog » Thu Jan 20, 2011 2:06 pm

Gedrean wrote:Why do the 2 leathers have an equal weight with 5 strings? It should be a math avg of all parts together, not avg 1 + avg 2... it's terrible.

To keep the quality of slings at a moderate level, of course. Otherwise we'd soon have the same situation we had with slings in the end of W3
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Re: The direction of hunting?

Postby kthxbi » Thu Jan 20, 2011 2:12 pm

I was always under the impression that it was average String Q alone. Apparently it isn't, which makes sense (the leather is a pretty important part of the sling), but I'm just here to let you know a bit of what I've learned about hunting.

Its definitely keen to have your unarmed combat to at least 10 or 20. Mine is currently 60, but my marksmanship is only 30. If anything, your marksmanship is your least important stat until you start working with bows or rangers bows. You should also invest in a few combat skills, brawling, tales by the hearth, all this is pretty important. For example, when you're fighting a boar you can use call down the thunder on it 6 times while you're killing it with your sling and then when it runs away you can use KHTO which will generally kill it in one hit, even if you dont have high unarmed.
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Re: The direction of hunting?

Postby DigDog » Thu Jan 20, 2011 2:18 pm

kthxbi wrote:If anything, your marksmanship is your least important stat until you start working with bows or rangers bows.

I disagree. With 50 MM and a Q50 sling you can hunt any animal just fine. Bar fills quite quickly and you need only around 5 stones for a boar, 10-20 for a bear depending on your luck with damage rolls.

kthxbi wrote:For example, when you're fighting a boar you can use call down the thunder on it 6 times while you're killing it with your sling and then when it runs away you can use KHTO which will generally kill it in one hit, even if you dont have high unarmed.

Isn't that a waste of time? IIRC you can't aim and use a close combat move at the same time.
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Re: The direction of hunting?

Postby burgingham » Thu Jan 20, 2011 2:24 pm

Just punch boars when they run or strangle them, no need to waste time on CDTS.
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