by Thurrok » Sun Jan 23, 2011 2:09 pm
Having a static base is harder than playing as a wanderer / nomad when aiming for a casual playing style. Why?
Travelling the lands, you might come across baddies, goodies, or both, but you have nothing of value and therefore nothing you have to protect. Plus, the chance of meeting a griefer who kills you does exist, but it's far less than having a griefer stumble upon your base (which is there 24/7, not just during your logged-in time).
Your odds of running a (hermit, or small-community) casual settlement are... good or bad, depending on what you intend to do. Here's some thoughts I had concerning this:
You will eventually find that harvesting without a scythe, plowing without a metal plow and living without a cellar sucks. Looking for a mine on your own might be a bit of a boring task (especially the securing / idoling / walling part), and trading for it is problematic the way I see it (atleast for now) in this world. I'm not talking about W3, mind you - it was much easier back then to port to nople and grab some bars for bulbs.
Also, as the q of your goods improves over time, you might realize that you need better protection (that is, brickwalls). Brickwalls need a fuckton of both iron and bricks, which is not easy if you don't invest a lot of time into the game. Palisades, on the other hand, can be broken by a group of baby blue-eyes alts in no-time if you don't check your walls at least once every 24 hours.
Then there's the problem of having unwanted neighbors taking away your supplies... what's to stop them? Teaming up with a major power might be your best bet of surviving, but that usually involves doing trades or just meeting the right people in the right moment.
Silk and steel are not doable casually as they require scheduled, regular logins to babysit them. Cattle might be an option (get a huge pumpkin field, plant it every few weeks with 800+ pumpkins and have 10+ troughs, it should work out fine). In fact, I think selective breeding is something you can do quite well when playing casually, as their q improves gradually without forced interaction (except feeding ofcourse, but that IS doable...). Same goes for chickens obviously.
I think the key points of living casually are knowing your way around HnH and, just as important, having allies to aid you in times of need. You cannot improve your goods' Q as fast as them, but don't consume as much food as they do either... trading, exchanging, or even doing tasks for them might be an option to get them to like you and thus to get your hands on better-grade stuff without spending the amount of work that is necessary to re-invent the wheel yourself, so to say. A perfect example would be buying a q500 straw hat for 18 cavebulbs or some chests of food.
Also remember that in the end, should it all go wrong and you find yourself circled by raiders, archers and whatnot, remember to go down with style and cause some srs drama. Not the QQ kind of drama, but something more sophisticated. Use your imagination. Hire rangers, promise to avenge your ancestors, lure the aggressors into a trap or something. That's what makes endgame HnH interesting. Remember, it's just a game, and it's fueled by - you know - interactions between players and all. No reason to ragequit because someone razed your settlement.
Yea, I know, my post is TL;DR. Anyway, imo it does answer OP's question quite well. Might think a bit more later, but now I'm off to eat.
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