Mqrius's Mega Map Source Release :)

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Re: Mqrius's Mega Map Source Release :)

Postby Gotrek64 » Fri Jan 28, 2011 4:14 am

Mqrius wrote:Are you uploading as Gotrek64?

Maps up to map=15 atm :P At some point they'll start merging, if everything goes correctly.

yeah ran your v1.3 uploader twice now made a 16mb file or so each time and I think it uploaded it successfully but i dunno
burgingham wrote:Gotrek did a shitton of work there to supply people with farm stuff etc. You murder him despite knowing who he was. Why not assasinate the 2 people who insulted you and then get out? It would have proven your point much better and also proven you really do understand how to fight people and not only how to slaughter helpless sheep.
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Re: Mqrius's Mega Map Source Release :)

Postby Mqrius » Fri Jan 28, 2011 4:23 am

Gotrek64 wrote:
Mqrius wrote:Are you uploading as Gotrek64?

Maps up to map=15 atm :P At some point they'll start merging, if everything goes correctly.

yeah ran your v1.3 uploader twice now made a 16mb file or so each time and I think it uploaded it successfully but i dunno

Weird, I don't see any mention of you in the logs... I'll check more closely later, it's 4:30 am here, going to sleep first :P

Edit: Wait. Try deleting the db file that keeps track of stuff already uploaded. Maybe it was uploaded when I was running world map 3, and now it's not re-uploading.

Gedrean wrote:So glad to see you still exist man! Now there are three maps - two that have gotten some progress over yours but yours had some of the cleanest maps -- though one of them runs real smooth, don't recall which.

Anyhow, glad you're alive. :)
Oh, sounds nice :) Do you have links?
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Re: Mqrius's Mega Map Source Release :)

Postby Gotrek64 » Fri Jan 28, 2011 4:25 am

burgingham wrote:Gotrek did a shitton of work there to supply people with farm stuff etc. You murder him despite knowing who he was. Why not assasinate the 2 people who insulted you and then get out? It would have proven your point much better and also proven you really do understand how to fight people and not only how to slaughter helpless sheep.
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Re: Mqrius's Mega Map Source Release :)

Postby cobaltjones » Fri Jan 28, 2011 6:10 am

This is getting to be a horrible mess with all of these different maps now.

Alger's has worked quite well so far for me, although I eagerly await the move to Google. I don't give a flying fuck about a high scores list, but a numbered grid would be nice to have as well.
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Re: Mqrius's Mega Map Source Release :)

Postby Gotrek64 » Fri Jan 28, 2011 6:35 am

oooh overlapage already

also seems only part of my mapping data has uploaded/appeared the uploader doesn't seem to recognize the 3 SGs of mapping data i've done...
seems the uploader gets to about 3-4% and then has an error or something and quits having an issue trying to print screen the error to see what it says...
"Traceback (most recent call last):
File "(string)", line 230, in (module)
NameError: name 'img' is not defined"
those are the last 3 lines that appear in the uploader before it closes...
burgingham wrote:Gotrek did a shitton of work there to supply people with farm stuff etc. You murder him despite knowing who he was. Why not assasinate the 2 people who insulted you and then get out? It would have proven your point much better and also proven you really do understand how to fight people and not only how to slaughter helpless sheep.
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Re: Mqrius's Mega Map Source Release :)

Postby mvgulik » Fri Jan 28, 2011 9:51 am

cobaltjones wrote:This is getting to be a horrible mess with all of these different maps now.

Alger's has worked quite well so far for me, although I eagerly await the move to Google. I don't give a flying fuck about a high scores list, but a numbered grid would be nice to have as well.

Yea, whatever.
- Have some patients.
- Learn to read and dig around a little.

http://havenmap.student.utwente.nl/?x=0 ... quiet=true


Gotrek64 wrote:... the uploader gets to about 3-4% and then has an error ...

Mmm, you could try to split the upload into smaller parts. I know that would be a drag. But considering the source (uploader) is online ... there is no reason for Mqrius to take a look at it. (he might, but thats his call. I might to ... but ... well ... maybe.)
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Re: Mqrius's Mega Map Source Release :)

Postby Sarchi » Fri Jan 28, 2011 10:00 am

Of course I did It's just not publicly available anywhere at the moment. Is there any interest in it?


Of course. Old world maps from the previous worlds are a good reference in order to get a glimpse of the history and political environment. I think that gathering information about the history of the game can be quite an advantage, especially for newer players. It's also helpful when you can look up a map and easily view the names of the different villages in order to get a general idea of the political environment in order to avoid confusions later on (such as thinking so-and-so village was raided in world 3 when it was really raided in world 2).

EDIT: Excuse me for this garbled message. It's rather late, but I think you'll get the idea of what I'm saying.)
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Re: Mqrius's Mega Map Source Release :)

Postby mvgulik » Fri Jan 28, 2011 11:05 am

Just a general idea. A full final map of world 3 could be dropped into one of those image-zoom sited. (but that has some limitations of course.)
(I see what I might can do from here with the available data I have.)
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Re: Mqrius's Mega Map Source Release :)

Postby Wolfang » Fri Jan 28, 2011 12:56 pm

Don't lose the W3 map !!!!

Someone save it! =P

Also agree we should have a map with grid system & village names, alg's is good, except it has no grids, and no tags.
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

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Re: Mqrius's Mega Map Source Release :)

Postby Mqrius » Fri Jan 28, 2011 12:57 pm

cobaltjones wrote:This is getting to be a horrible mess with all of these different maps now.
For like, 3 days, until a clear main map emerges, and I'll put that as default.

cobaltjones wrote:Alger's has worked quite well so far for me, although I eagerly await the move to Google. I don't give a flying fuck about a high scores list, but a numbered grid would be nice to have as well.
It looks okay, yeah, although it's slower for me than my own local map, but that's obviously because my machine is sitting next to me on my desktop :P Also, as mvgulik said: http://havenmap.student.utwente.nl/?quiet=true for a non-BS view.

Gotrek64 wrote:also seems only part of my mapping data has uploaded/appeared the uploader doesn't seem to recognize the 3 SGs of mapping data i've done...
seems the uploader gets to about 3-4% and then has an error or something and quits having an issue trying to print screen the error to see what it says...
"Traceback (most recent call last):
File "(string)", line 230, in (module)
NameError: name 'img' is not defined"
those are the last 3 lines that appear in the uploader before it closes...
Ah, yes, I see the problem. My fault (mainly), sorry. When an image is broken (only downloaded half or whatever), my uploader is supposed to ignore it and move on. But in the ignoring I used the wrong variable, making it crash there instead of continue. Grab a new version which should work here: http://havenmap.student.utwente.nl/Uploader/
(Not sure if you'll have to delete the database file. I think not, but if it doesn't work, try it anyway)

Sarchi wrote:Of course. Old world maps from the previous worlds are a good reference in order to get a glimpse of the history and political environment. I think that gathering information about the history of the game can be quite an advantage, especially for newer players. It's also helpful when you can look up a map and easily view the names of the different villages in order to get a general idea of the political environment in order to avoid confusions later on (such as thinking so-and-so village was raided in world 3 when it was really raided in world 2).
Right, makes sense. To be fully comprehensive though, one would still want to take out the mismatch, and add everything that was uploaded afterwards, like Gotrek64's new SGs.
I can do a few things:
- Put up the map as it has been for the last month, at a different URL.
- Share the map data, with the uploader usernames removed. Combined with the source for the matcher, anyone could complete the map. It's 10 GB though. I could just host it, but if more than ~15 people are going to download it, I might get into trouble. Both megaupload and mediafire don't support such large files. Perhaps I could turn it into a torrent or something.. not sure how that works.

mvgulik wrote:Just a general idea. A full final map of world 3 could be dropped into one of those image-zoom sited. (but that has some limitations of course.)
(I see what I might can do from here with the available data I have.)
I have no problem with hosting it myself, really. I'll just drop it somewhere right now and edit the link in in a minute.
Edit: http://havenmap.student.utwente.nl/World3/

Wolfang wrote:Don't lose the W3 map !!!!

Someone save it! =P

Also agree we should have a map with grid system & village names, alg's is good, except it has no grids, and no tags.
The village names are a pain. They were manual in world 3, and I couldn't come up with a good automated system...
Last edited by Mqrius on Fri Jan 28, 2011 1:04 pm, edited 1 time in total.
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