Lag vs realism

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Re: Lag vs realism

Postby Pretender » Fri Jan 28, 2011 8:52 pm

cobaltjones wrote:The solution: Deal with it.

If you're weak enough to get killed via a 10 second lag spike, then don't venture off into the wilderness.

Y'know being a dick with a shit logic isn't helpful either.
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Re: Lag vs realism

Postby cobaltjones » Fri Jan 28, 2011 8:56 pm

Pretender wrote:
cobaltjones wrote:The solution: Deal with it.

If you're weak enough to get killed via a 10 second lag spike, then don't venture off into the wilderness.

Y'know being a dick with a shit logic isn't helpful either.

That's the honest solution though. They're not going to make it so that animals don't murder you, and I highly doubt the lag problem can be easily fixed without another massive server upgrade, so... What else would you suggest?
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Re: Lag vs realism

Postby Projeear » Fri Jan 28, 2011 8:58 pm

cobaltjones wrote:While I agree that it's dumb and annoying, that's the way it is so you just have to deal with it. Also, according to that screenshot you did leave the village.


Red marker.

Map is outdated, everything is far more infrastructured. =|

Image

cobaltjones wrote:
Pretender wrote:
cobaltjones wrote:The solution: Deal with it.

If you're weak enough to get killed via a 10 second lag spike, then don't venture off into the wilderness.

Y'know being a dick with a shit logic isn't helpful either.

That's the honest solution though. They're not going to make it so that animals don't murder you, and I highly doubt the lag problem can be easily fixed without another massive server upgrade, so... What else would you suggest?



How about switching off the "Kill" variable till the lag is fixed? Genius. It can be done, because the running rabbit thing was also fixed.

As a subnote, I'm not some whiny 12 year old newfag. My forum account got raped in the World 3 > 4 transition. New account here, fella's.
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Re: Lag vs realism

Postby sabinati » Fri Jan 28, 2011 9:00 pm

loftar is in the middle of discussions with the hosting provider about what he thinks is a faulty network card on the server or somewhere in the infrastructure.
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Re: Lag vs realism

Postby Grog » Fri Jan 28, 2011 9:01 pm

Projeear wrote:
cobaltjones wrote:The solution: Deal with it.

If you're weak enough to get killed via a 10 second lag spike, then don't venture off into the wilderness.


I didn't. This is our Tree Reserve -.-'.

In fact, I never, ever leave the village. It's too dangerous.

Oh. Look. :| Somehow, a Bear got through two levels of palisade walls.


its called spawn
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Re: Lag vs realism

Postby Projeear » Fri Jan 28, 2011 9:04 pm

Grog wrote:
Projeear wrote:
cobaltjones wrote:The solution: Deal with it.

If you're weak enough to get killed via a 10 second lag spike, then don't venture off into the wilderness.


I didn't. This is our Tree Reserve -.-'.

In fact, I never, ever leave the village. It's too dangerous.

Oh. Look. :| Somehow, a Bear got through two levels of palisade walls.


its called spawn


Image
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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Re: Lag vs realism

Postby humanalien » Fri Jan 28, 2011 11:16 pm

Lag is currently the only thing that bothers me, but H&H is a free game so: i dont complain :)

There are other games where you have to pay to play with much worse lag compared to here.
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Re: Lag vs realism

Postby cgbnab » Fri Jan 28, 2011 11:24 pm

Projeear wrote:
cobaltjones wrote:The solution: Deal with it.

If you're weak enough to get killed via a 10 second lag spike, then don't venture off into the wilderness.


I didn't. This is our Tree Reserve -.-'.

In fact, I never, ever leave the village. It's too dangerous.

Oh. Look. :| Somehow, a Bear got through two levels of palisade walls.


Exiting the claimed area (either personal- or village-claimed) = leaving the village.

So long as you're not on claimed land, bears and boars and any other animal can spawn wherever they damn well feel like.

Also, just gonna point this out:

Build multiple layers of palisade walls =/= "Tree storage"
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Re: Lag vs realism

Postby Projeear » Sat Jan 29, 2011 12:20 am

I lasted about 20 minutes before I logged in to grab my equipment for when I return, in a week or two.

A villager had grabbed it all and stored it for me, he then handed it all straight back over (Steel equipment).

With friends like these... How can I possibly stop playing?

<"Baw, I love you guys" moment>

Viva la UASR!
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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Re: Lag vs realism

Postby sabinati » Sat Jan 29, 2011 2:33 am

cgbnab wrote:
Projeear wrote:
cobaltjones wrote:The solution: Deal with it.

If you're weak enough to get killed via a 10 second lag spike, then don't venture off into the wilderness.


I didn't. This is our Tree Reserve -.-'.

In fact, I never, ever leave the village. It's too dangerous.

Oh. Look. :| Somehow, a Bear got through two levels of palisade walls.


Exiting the claimed area (either personal- or village-claimed) = leaving the village.

So long as you're not on claimed land, bears and boars and any other animal can spawn wherever they damn well feel like.

Also, just gonna point this out:

Build multiple layers of palisade walls =/= "Tree storage"


fyi village claims do not prevent animal spawns, only personal claims do.
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