LimaZulu wrote:REMEMBER KIDS, LOCK THE GATE AND HIDE THE KEYS BEFORE YOU DRINK.
I'm kind of surprised alcohol poisoning and coma/death aren't in here.
Also, NO DRINKING AND DRIVING.
And I'm kind of surprised for it, too.
LimaZulu wrote:REMEMBER KIDS, LOCK THE GATE AND HIDE THE KEYS BEFORE YOU DRINK.
I'm kind of surprised alcohol poisoning and coma/death aren't in here.
Nice. I would really like to see this.loftar wrote:The original intention with the drunkenness debuff at its higher levels was to have the player start performing random actions, like walking in the wrong direction when you click; having the flower menus of random objects only show options like "Puke at"; dropping his clothes at random times; and, perhaps, turn on swimming and head for a dip.
loftar wrote:The original intention with the drunkenness debuff at its higher levels was to have the player start performing random actions, like walking in the wrong direction when you click; having the flower menus of random objects only show options like "Puke at"; dropping his clothes at random times; and, perhaps, turn on swimming and head for a dip.
I should get started on that again.
Cantarea wrote:LimaZulu wrote:REMEMBER KIDS, LOCK THE GATE AND HIDE THE KEYS BEFORE YOU DRINK.
I'm kind of surprised alcohol poisoning and coma/death aren't in here.
Also, NO DRINKING AND DRIVING.
And I'm kind of surprised for it, too.
burgingham wrote:More ways to get raped are always good.
LimaZulu wrote:loftar wrote:The original intention with the drunkenness debuff at its higher levels was to have the player start performing random actions, like walking in the wrong direction when you click; having the flower menus of random objects only show options like "Puke at"; dropping his clothes at random times; and, perhaps, turn on swimming and head for a dip.
I should get started on that again.
REMEMBER KIDS, LOCK THE GATE AND HIDE THE KEYS BEFORE YOU DRINK.
I'm kind of surprised alcohol poisoning and coma/death aren't in here.