Grelf wrote:Expect 20 threads whining about cheese trays next week. Then we get a nerf again. Then macroers find something else, and it gets nerfed again. After a while everything is nerfed and normal people get even less LP than they did before, whilst those people will still be there macroing whatever is best for them.
Garlicman wrote:I wonder why they don't implement a system where the longer you do something, the less lp you get for that.
SacreDoom wrote:Garlicman wrote:I wonder why they don't implement a system where the longer you do something, the less lp you get for that.
I can imagine:
chop trees till they give no LP anymore.
make boards till they give no LP anymore.
make cheese trays till they give no LP anymore.
continue doing this with all items you you'll end up with:
...Make dragon helmets, steel plates and merchants' robes till they give no LP anymore.
..YOU CANT EARN ANY MORE LP HA BITCH.
SacreDoom wrote:Garlicman wrote:I wonder why they don't implement a system where the longer you do something, the less lp you get for that.
I can imagine:
chop trees till they give no LP anymore.
make boards till they give no LP anymore.
make cheese trays till they give no LP anymore.
continue doing this with all items you you'll end up with:
...Make dragon helmets, steel plates and merchants' robes till they give no LP anymore.
..YOU CANT EARN ANY MORE LP HA BITCH.
Sever wrote:SacreDoom wrote:Garlicman wrote:I wonder why they don't implement a system where the longer you do something, the less lp you get for that.
I can imagine:
chop trees till they give no LP anymore.
make boards till they give no LP anymore.
make cheese trays till they give no LP anymore.
continue doing this with all items you you'll end up with:
...Make dragon helmets, steel plates and merchants' robes till they give no LP anymore.
..YOU CANT EARN ANY MORE LP HA BITCH.
I don't think that's been a popular topic. He probably meant until you do something else, or just reduced LP due to fatigue from everything or boredom from one thing.
Agasi wrote:Perhaps they should increase the LP gained per wood material gained from carts, crates, and boats, crates more so which are more useful more generally. crates the most, boats the second, carts the third.
Or nuke LP gain from finite resources such as stone boulder, tree, and mine, clay nodes somewhat, and force people to gain LP from foraging, farming, fishing, hunting, and branches (where logs no longer can make more branches).
Zirikana wrote:The only way to get rid of macro-ing is to implement something like a captcha, or some kind of test to make sure a real person is playing. Possibly something like an icon that pops up at a random location in the screen that must be clicked to continue (would suck during combat...). Or maybe two buttons, a yes and no button.