reek of theft collected time?

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Re: reek of theft collected time?

Postby erozaxx » Thu Feb 17, 2011 3:18 pm

MikeySix wrote:...

You really don't get it do you? First of all I am not griefer.... yet.
Second of all. They have place in this community. If they were not here, this game would be f..ing boring full of hermits, who peacfully do all the stuff which sucks, because the have no reason to go forth. Why would you build brickwalls? If there were no griefers? Just for decorative reasons? Yeah, pull your nose buddy. And if you do not believe me, go palying WURM ONline on the starting server (its free). You will find out what I am talking about. No stealing means no fear means no motivation to get better means f...ing boredom.

I just love the hearth-beating anytime some jerk runs around me with sword in his hands. I loved the lessons I got when I went to give Klaue's alt sack of Grape seeds with my main char carrying the keyring with me. This is what makes the game interesting. This is what brings people together and forms community.

And trust me, if the same think was not in real life, you would be sitting naked on the tree, eating bannanas and scratching your forehead with your toe.
"That is not dead which can eternal lie / And with strange aeons even death may die."

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Re: reek of theft collected time?

Postby Stormfeather » Thu Feb 17, 2011 4:06 pm

That's your view, but on the other hand, for those of us who DO enjoy crafting and building things up - it's easy to lose motivation and enjoyment, and just end up giving up the game when pretty much everything you work for can be ruined in a few minutes because of some asshole that just has to screw with you for no reason. Maybe if there was a limit to the harm that could be done, or better yet if people could somehow opt out of the PvP aspects, but as it stands... if I do end up getting driven away from the game which is otherwise awesome, it'll be due to that.
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Re: reek of theft collected time?

Postby erozaxx » Thu Feb 17, 2011 4:13 pm

Stormfeather wrote:That's your view, but on the other hand, for those of us who DO enjoy crafting and building things up - it's easy to lose motivation and enjoyment, and just end up giving up the game when pretty much everything you work for can be ruined in a few minutes because of some asshole that just has to screw with you for no reason. Maybe if there was a limit to the harm that could be done, or better yet if people could somehow opt out of the PvP aspects, but as it stands... if I do end up getting driven away from the game which is otherwise awesome, it'll be due to that.


But the extent of your loss is directly dependant on the extenet of your "Not following the rules". Trust me, if you are loner and do live behind brickwalls, using crossroads to get out and minding your own business, no one will spend the effort to get into your place by siege. That would do only somebody who was somehow lured by you (you pissed him off, stolen something or so). Griefers are aiming on those, who are not careful enough, who run out there with keys and those who let strangers into their property. Dont you have doors and lock on your house in RL?

And being killed out there is of course a bad luck, randomly rampaging guys who kill people on sight are not usually living too long and also are as usual as in RL. And even that you can avoid. If you go out on boat, you are still having a big chance to get away. If you are walking, always have bucket full of water and a flask.

Griefer is a human as well as you are. If you are good in running away, he will give up and find some other victim, who is easier to gut.
"That is not dead which can eternal lie / And with strange aeons even death may die."

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Re: reek of theft collected time?

Postby Stormfeather » Thu Feb 17, 2011 4:18 pm

Yeah, and how many people trying to get their claim up and started and getting a leg up in the game *can* build brickwalls? It's not just a matter of being willing to follow the rules, it's the fact that there's not always that option.
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Re: reek of theft collected time?

Postby brohammed » Thu Feb 17, 2011 4:21 pm

Brickwalls are endgame stuff, sure, but

A) nothing you can build by the time you should have a palisade and claim up is worth stealing
B) if you have something worth stealing before you have a palisade and claim, you are doing it wrong.
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Re: reek of theft collected time?

Postby erozaxx » Thu Feb 17, 2011 4:23 pm

brohammed wrote:Brickwalls are endgame stuff, sure, but

A) nothing you can build by the time you should have a palisade and claim up is worth stealing
B) if you have something worth stealing before you have a palisade and claim, you are doing it wrong.


+1 brief and meaningful

Let me add

C) If you get killed before you get palisade up you may be upset, but you will get back on track in less than two days of playing ... and HEY ... this is a GAME
Last edited by erozaxx on Thu Feb 17, 2011 4:26 pm, edited 2 times in total.
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Re: reek of theft collected time?

Postby Stormfeather » Thu Feb 17, 2011 4:25 pm

And palisades aren't all that tough apparently for people to break. And really, it depends on what you focus on first. It's not necessarily a matter of doing it "wrong." And more to the point, whether it's worth stealing or not isn't the problem - some griefers will come in and wreck the place whether it's worth stealing or not, just to be dicks. Or wall people into their own palisades or... well, whatever. And not everyone sees that as "fun."

Which is my point - I'm not here to whine and complain, but to point out that there *is* another valid way to look at this other than "Oh, people going out of their way to be assholes adds to the enjoyment of the game for everyone!"
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Re: reek of theft collected time?

Postby SeanPan » Thu Feb 17, 2011 6:06 pm

PvP is an absolute necessity for the game. Argue on whether it should be penalized more or not at your leisure, but without the risk of real loss and gain from PvP, then there will be no real purpose for defenses. Palisides can be taken down, but only with significant effort and time; a standard griefer would not do so.
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Re: reek of theft collected time?

Postby flaw » Thu Feb 17, 2011 6:13 pm

SeanPan wrote:PvP is an absolute necessity for the game.


No, it isn't. It is part of this game, but it isn't necessary, at least not in current form.
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Re: reek of theft collected time?

Postby erozaxx » Thu Feb 17, 2011 6:34 pm

flaw wrote:
SeanPan wrote:PvP is an absolute necessity for the game.


No, it isn't. It is part of this game, but it isn't necessary, at least not in current form.


Yes it is. How that sounds to you? Because you don't like it does not mean it is not needed here. I am telling you, that if there were no PVP and no fear of permadeath, there were no communities formed here. The game would be empty with occasional hermits and you will leave it sooner or later, just because there are no people. This is online game, this is not offline Sims 2. Maybe that is the point you did not get before.

No pain no gain! ... (how poetic :) )
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