Thursday wrote:I think this would work better mechanically by having a skill give different abilities based on belief.
So a Witch and a Priest have the same skill, but their place on, say, the community/barbarism slider determines whether they have abilities that drain their own stamina and health to help others, or they curse other people to help themselves.
Actually, our intention is to add a new category of "skills" called "beliefs" or "ideas" or something similar, each of which would only be possible to buy (or otherwise get) given certain belief values. Jorb can surely flesh it out with examples better than I can. Probably, a character will be limited to a certain number of simultaneously held beliefs (which will probably increase with INT) but would, on the other hand, be "unbuyable" (at a cost, though) so that they can be replaced.
It is yet uncertain what would happen if you, then, try to adjust the belief sliders outside the range required for your currently held beliefs. Maybe it's impossible without disowning the concerned beliefs, maybe it makes them disappear automatically, or maybe we decide on something completely else.
Either way, a "credo" would probably be a special case of such beliefs, which would be enactable given some requisite beliefs and/or skills, and would probably be impossible to remove from that character thenceforth.