PVP Factions

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Re: PVP Factions

Postby Ford » Tue Aug 25, 2009 1:43 am

Xarx wrote:Shouldn't that be, "I prefer faction vs faction PVP in MMO's"

What MMO that isn't faction based had fun pvp without a whole bunch of griefing?

Xarx wrote:How exactly? If anything it'll cause more griefing between people who are in the same faction and there is nothing they can do about it.

People in the same faction would be immune to each other.

Xarx wrote:Instead of doing something different let's become a carbon copy? Originality is already lacking in MMOs.

The system as it is, is fine. It's only a FFA if you want it to be. You can band up with a bunch of players and attack a town if you want to. I am sure if a large group of players sacked a major town other people would group up and try to retaliate. You have to remember that this is a permenant death game, people take don't take PvP lightly.

Sensible people would probably scout the enemy town ahead of time and wait until the least amount of people possible were there. When they attacked they would rape the town, and overwhelm and perm-kill anyone there. The people there might call for help but what are the chances they will get help before they are killed, or if many people at all will come online? Then when they finally log on they would go get revenge as you said but the same thing would probably happen. That isn't really pvp, it's just griefing back and forth.
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Re: PVP Factions

Postby sabinati » Tue Aug 25, 2009 1:50 am

Ford wrote:People in the same faction would be immune to each other.


*joins your faction* *harvests all your crops without replanting them* *dumps all your items out of your containers* *chops down all your trees* *drumset descends from the ceiling with tommy lee doing a drum solo* *30 minute laser show*
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Re: PVP Factions

Postby Ford » Tue Aug 25, 2009 1:55 am

eql wrote:sounds like you got sand in your vadge, stop crying. im so fucking tired of seeing people complaining about "griefing".

this game is a SANDBOX game, you form your own factions, alliances and armies. if you get killed or attacked, thats not griefing, thats part of the game.
dont you get a rush when you run into battle risking your characters life?

if you cant deal with the game mechanics (and after the few games you mentioned that had a 'good pvp model' whilst listing great games and saying they sucked) just dont play the game. i hate it when asshats complain about game mechanics and what not and the developers bow down to that shit and make the game a big care bear fuck fest like WoW (see what i did there)

UO and AC were my favorite MMO's of all time, and MO will probably be too, but I think the faction mechanics in the games I mentioned gave you the same PVP experience just without the griefing. WOW, WAR, and DAOC had better PVP mechanics, but lacked the sandbox freedom that AC and UO had. I'm thinking that combining sandboxiness with faction mechanics would make a better overall game than one or the other...

sabinati wrote:
Ford wrote:People in the same faction would be immune to each other.


*joins your faction* *harvests all your crops without replanting them* *dumps all your items out of your containers* *chops down all your trees* *drumset descends from the ceiling with tommy lee doing a drum solo* *30 minute laser show*

You would have to join a town just like you do now, and sensible towns would put you on probation first to prevent stuff like that from happening (like they do now).
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Re: PVP Factions

Postby sabinati » Tue Aug 25, 2009 2:00 am

so what you're saying is that i'd have to join a town to join that faction. how is that different, other than adding some words?
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Re: PVP Factions

Postby Colbear » Tue Aug 25, 2009 2:03 am

So does this mean people in no faction are immune to all factions? Because that's retarded and terrible.
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Re: PVP Factions

Postby Xarx » Tue Aug 25, 2009 2:19 am

Ford wrote:What MMO that isn't faction based had fun pvp without a whole bunch of griefing?


I enjoyed the PvP in Runescape, back when you could attack anyone outside of a town and even when they moved it to the wilderness. Supposedly they have ruined it now though I haven't played in about 3-4 years. During the time which I played the only thing you had to tell who was on your side was their name and in higher leveled organised clans, capes.

Remember your sense of fun is not the same as everyone elses.

Ford wrote:Sensible people would probably scout the enemy town ahead of time and wait until the least amount of people possible were there. When they attacked they would rape the town, and overwhelm and perm-kill anyone there. The people there might call for help but what are the chances they will get help before they are killed, or if many people at all will come online? Then when they finally log on they would go get revenge as you said but the same thing would probably happen. That isn't really pvp, it's just griefing back and forth.


So then you want to remove any form of strategy into the largest faction always wins? Then all PvP turns into is a popularity contest. (Provided PvP is made so a super character isn't an unkillable god)
Last edited by Xarx on Tue Aug 25, 2009 2:41 am, edited 1 time in total.
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Re: PVP Factions

Postby theTrav » Tue Aug 25, 2009 2:31 am

I don't believe H&H requires much more in the way of game mechanics to support factions... We have towns and we have parties.

If people want to form factions they will, kind of like how the goons have numerous different settlements but all come under the protection of the same force(army?)
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Re: PVP Factions

Postby RaptorJedi » Tue Aug 25, 2009 3:27 am

theTrav wrote:I don't believe H&H requires much more in the way of game mechanics to support factions... We have towns and we have parties.

If people want to form factions they will, kind of like how the goons have numerous different settlements but all come under the protection of the same force(army?)



The only thing that could be added to that is maybe alliances, which could be some kind of friends list for town idols. Town A requests Town B to be allies, Town B accepts, and then they each show up on each others town idol interface.
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Re: PVP Factions

Postby Jackard » Tue Aug 25, 2009 5:14 am

man this idea is so bad i dont even have to post any arguments against it

*leans back, puts feet up*
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Re: PVP Factions

Postby Potjeh » Tue Aug 25, 2009 6:01 am

I don't like having this dev-enforced, but I think arranged "battles" would be nice to have as a vent for people that want to fight without slaughtering innocent civilians. In fact, I think it'd be a neat idea if we players designated a battleground for duels and whole battles near RoB. Just a big palisade square to make sure nobody enters or leaves during a fight. Placing it near RoB would make this a popular spectator sport, and maybe we could even get some gambling going on. Crowds this would pull in could be useful for starting a marketplace, too.

Of course, since all (sane) fighters will have full tradition, something meaningful should be used to encourage players to fight. I'm thinking winner gets to loot the loser's corpse.

Only problem is that someone could collect all the scents from the battlefield and track down the winners. Maybe we could get the devs to make it so that killing in the arena leaves no clues. That, or you can simply commit suicide to change your identity, since you'd be full-trad anyway.

For this to happen, major towns would need to agree not to interfere with fights and not to take revenge if one of their own loses and dies. Any towns interested in this?
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