+1
I'm kinda worried about the exponential gain of LP and some little stuff like recipes but even with that the new system is still better and I like it.
jorb wrote:I definitely want craftables to be competitive and even better than foragebles. It's a balance issue that I'm sure we'll get right eventually.
jorb wrote:I definitely want craftables to be competitive and even better than foragebles. It's a balance issue that I'm sure we'll get right eventually.
burgingham wrote:jorb wrote:I definitely want craftables to be competitive and even better than foragebles. It's a balance issue that I'm sure we'll get right eventually.
The balancing issues are quite severe here though. I actually like the fact that the best curiosities can't just be crafted, otherwise everyone and their mom would be running an army of alts. Sure, if it is made from silver or gold I can see why it should be better than a flotsam. Those ressources are very limited and rare though. Anything that has the potential to get to very high q levels, like curiosities produced from crops or trees, should have a very low base LP gain.
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