Thanks Jorb and Loftar.

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Kaldo
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Re: Thanks Jorb and Loftar.

Post by Kaldo »

+1
I'm kinda worried about the exponential gain of LP and some little stuff like recipes but even with that the new system is still better and I like it.
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Valten21
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Re: Thanks Jorb and Loftar.

Post by Valten21 »

Since this thread has kind of swayed in the direction of thoughts and opinions on the new world... I figured I would post some stuff that has been on my mind.

Foraged Curiosities. I feel that I haven't been able to craft curio's that yield a higher LP then my companion has been able to forage. Maybe this will change somewhere down the road, but for the time being, I'm left feeling like a burden more then anything. "Hey, can I have that extra Flotsam/Chiming Bluebell ect". We have both done our fair share of increasing our infrastructure, and with that, I've been able to make some nice carrot cakes and armor to help my friend forage LP for -me-, keep him safe while he does it. Which sums up the extent of my work so far.

Also, I fear for the life of hermiting. Before I by myself was able to keep up with some villages by putting in a good 16 hours of bear hunting, but this world I find it hard to keep myself on par, when I'm splitting my LP between all my skills, and only getting a bit more then the guy next to me, who is on for 8 hours. I mean, I (my friend) might be able to find some higher LP foragables, and increase my infrastructure (see above paragraph) but It just hasn't helped as much as the last world.

And suggestions are welcome if I'm doing something obviously wrong.
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Norsu
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Re: Thanks Jorb and Loftar.

Post by Norsu »

Well the top LP/hour items are foraged, but as you raise quality, the crafted stuff will become more competitive. The top foraged stuff will still be better, but there is a limit on how many people an area can support on forage. There's only so many anthills to go around.

Considering how easy it is to raise crop quality, and the fact that a straw doll is almost as good as an emerald dragonfly already, I'd expect you to be providing significant LP for each of you pretty soon.

I have to admit though, a huge majority of the curios depend on what you find around you. Raising tree and metal quality takes a long time, and almost everything else depends heavily on foraging and hunting or luck.
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jorb
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Re: Thanks Jorb and Loftar.

Post by jorb »

I definitely want craftables to be competitive and even better than foragebles. It's a balance issue that I'm sure we'll get right eventually.
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Robertzon
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Re: Thanks Jorb and Loftar.

Post by Robertzon »

jorb wrote:I definitely want craftables to be competitive and even better than foragebles. It's a balance issue that I'm sure we'll get right eventually.
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Valten21
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Re: Thanks Jorb and Loftar.

Post by Valten21 »

Thanks Jorb, it happened to be an answer I was hoping for.
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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burgingham
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Re: Thanks Jorb and Loftar.

Post by burgingham »

jorb wrote:I definitely want craftables to be competitive and even better than foragebles. It's a balance issue that I'm sure we'll get right eventually.
The balancing issues are quite severe here though. I actually like the fact that the best curiosities can't just be crafted, otherwise everyone and their mom would be running an army of alts. Sure, if it is made from silver or gold I can see why it should be better than a flotsam. Those ressources are very limited and rare though. Anything that has the potential to get to very high q levels, like curiosities produced from crops or trees, should have a very low base LP gain.
Tamalak
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Re: Thanks Jorb and Loftar.

Post by Tamalak »

I agree with burgingham. The best and most common curiosities should be ones that can't be mass produced.
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jorb
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Re: Thanks Jorb and Loftar.

Post by jorb »

burgingham wrote:
jorb wrote:I definitely want craftables to be competitive and even better than foragebles. It's a balance issue that I'm sure we'll get right eventually.
The balancing issues are quite severe here though. I actually like the fact that the best curiosities can't just be crafted, otherwise everyone and their mom would be running an army of alts. Sure, if it is made from silver or gold I can see why it should be better than a flotsam. Those ressources are very limited and rare though. Anything that has the potential to get to very high q levels, like curiosities produced from crops or trees, should have a very low base LP gain.
The scaling Q from production is indeed a very delicate balance issue. I think/hope I have erred on the side of caution with the craftables thus far.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Potjeh
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Re: Thanks Jorb and Loftar.

Post by Potjeh »

I think a big part of the problem is that there aren't any quick craftables, other than cone cows.
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