Curios on the haven wiki --- they are messed up

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Re: Curios on the haven wiki --- they are messed up

Postby Escaleone » Tue Apr 05, 2011 3:54 am

People should be fixing the item pages instead of just the Curio page. Guess it's better to leave the Curio version until the Table version is fixed, though.

Edit: I have successfully screwed with all the curiosity pages just to make the tables include the right items. Can't think of a way to make the "requires" section any smaller, though, so it's still a bit harder to read. G'night, someone please fix anything I ruined in my category spree.
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Re: Curios on the haven wiki --- they are messed up

Postby Phades » Tue Apr 05, 2011 2:53 pm

Phaen wrote:I'll be updating the individual item pages after each curio I've confirmed myself. I don't give a crap about the table on http://ringofbrodgar.com/wiki/Curiosity. I like the other one because it's always in sync with the other pages. Why do we need so many tables?

Don't forget to factor in the Quality Modifier and the Learning Ability, guys, people keep forgetting that :roll:

(LP Earned) / (Quality Modifier) / (Learning Ability as a decimal) = (Base LP)


I haven't messed or tested this. But can someone confirm and clarify at the same time:

Formula for base LP = { [(LP Earned)/(Quality Modifier)]/(Learning Ability as a decimal) } = (Base LP)
Where (Quality Modifier) = sqrt(q/10)

Example: Log in to 10,000LP with a q10 item: Base LP = (10000/1)/3.6 = 2777


Edit: Fix'd
Last edited by Phades on Tue Apr 05, 2011 3:05 pm, edited 2 times in total.
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Re: Curios on the haven wiki --- they are messed up

Postby Potjeh » Tue Apr 05, 2011 2:57 pm

Q modifier for q10 is 1 ;)
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Re: Curios on the haven wiki --- they are messed up

Postby EnderWiggin » Tue Apr 05, 2011 2:58 pm

Phades wrote:I haven't messed or tested this. But can someone confirm and clarify at the same time:

Formula for base LP = { [(LP Earned)/(Quality Modifier)]/(Learning Ability as a decimal) } = (Base LP)

Example: Log in to 10,000LP with a q10 item: Base LP = (10000/10)/3.6 = 277

You wrongly understand quality modifier. Quality Modifier = sqrt(Q/10), so for q10 item it equals 1.
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Re: Curios on the haven wiki --- they are messed up

Postby Phades » Tue Apr 05, 2011 3:05 pm

Oops. Yes, my mistake.

So, according to Phaen's formula, base LP on q10 item that rewards 10,000 LP would be 2,777.

I want to make this clear so that everyone participating is on the same page.
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Re: Curios on the haven wiki --- they are messed up

Postby Sevenless » Tue Apr 05, 2011 6:04 pm

Note: All LP bases tend to be round numbers. If you get 2777 as a base LP number for something, it's likely you're missing something.

I realize it's just an example, but I wanted to point that out.

I'm the person who started the curiosity tables on the wiki and I've been pecking away at cleaning it up since then. There are people working at it, I'm pretty sure I've seen at least 2-3 different writing styles being used in the edits. But it's good we're getting organized and planning this out a little more.

To whoever moved created the "curiosity table" page: Although neater in theory, I don't see the benefit of it. It was much more accessible on the curiosity page itself. Personal thought is that perhaps curiosity table should be just the grand list, leaving the subdivided categories for the curiosity page. Currently we have the subdivided categories on both pages, and the grand list solely on the curiosity table page.
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Re: Curios on the haven wiki --- they are messed up

Postby Phades » Tue Apr 05, 2011 9:37 pm

Aye, it is just an example to make sure everyone is calculating it the same and correctly. This is required because we can see differences in both tables. So, either someone is mis-calculating the data, using a bad method for recording the data or has a broken calculator.

There is no need for 2 tables/charts. The curiosity page should explain what curiosities are for the new system and how they are used. It should link to the curiosity table. The table should be formatted to sort curiosities by type (crafting/forageable/activity), base LP, LP per hour, etc. The information on the table should be pulled directly from each curio's item page. Again, no reason whatsoever to have 2 pages with the same information.
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Re: Curios on the haven wiki --- they are messed up

Postby chibikid » Wed Apr 06, 2011 7:30 am

Attributes into need work to lot stuff give good con lot stuff into Attributes need work to
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Re: Curios on the haven wiki --- they are messed up

Postby Onionfighter » Wed Apr 06, 2011 10:02 am

Sevenless wrote:To whoever moved created the "curiosity table" page: Although neater in theory, I don't see the benefit of it.

I created it because there was no such thing at the time. It is hard to understand what you are saying, but it seems that you are saying that you created the table that is on the same page as the curiosity page. I am assuming this is what you meant when you wrote this:
Sevenless wrote:I'm the person who started the curiosity tables on the wiki . . .

If you look at the history, you will see that the "Curiosity table" existed before the curiosities on the main curiosity page were in table form. Anyway, besides being the original table, the advantage of the "Curiosity table" is that it doesn't have to be updated separately from the individual items listed in it. If you seek further subdivision, I would suggest adding more item types that can be used to separate the different curios, for instance: crafted and foraged curios.
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Re: Curios on the haven wiki --- they are messed up

Postby Escaleone » Wed Apr 06, 2011 7:53 pm

Onionfighter wrote:If you seek further subdivision, I would suggest adding more item types that can be used to separate the different curios, for instance: crafted and foraged curios.

I split curiosities into either "crafted" (already existed), "foraged", or "miscellaneous" the other day, so the "Curiosity Table" has those now. Might help to add "mined", "hunted", etc, but it seems fine so far.

So...the only complaints I see at this point are about the "requirements" column. It mixes skills and objects together, puts every one on a new line (makes the rows too tall), and doesn't show how many of each item are required. Still hoping someone can figure out a fix for that (i.e. pulling the objectsreq and skillreq fields from curio pages somehow).
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