Main HaH gameplay honey was lost.

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Re: Main HaH gameplay honey was lost.

Postby Windforce » Tue Apr 12, 2011 10:48 am

I still think you should stop wasting honey. ^_^
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Re: Main HaH gameplay honey was lost.

Postby Teleskop » Tue Apr 12, 2011 8:03 pm

Srsly,HaH was better in world 3
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Re: Main HaH gameplay honey was lost.

Postby sabinati » Tue Apr 12, 2011 8:07 pm

srsly, no it wasn't
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Re: Main HaH gameplay honey was lost.

Postby Teleskop » Tue Apr 12, 2011 8:22 pm

Arguments?
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Re: Main HaH gameplay honey was lost.

Postby exewu » Tue Apr 12, 2011 8:23 pm

Teleskop wrote:Arguments?


your opinion is worthless and therefore you are wrong.
convinced?
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Re: Main HaH gameplay honey was lost.

Postby Jackard » Tue Apr 12, 2011 8:38 pm

world three was most boring world in history of the game
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Re: Main HaH gameplay honey was lost.

Postby Inisfal » Tue Apr 12, 2011 8:46 pm

Teleskop wrote:Arguments?

I've played since world 2, when the blight of brodgar extended from the center of the world like an exclusion zone of cobblestone...

All that is different in LP between now and then is that once you've built up a stock of curios (which is still a manner of actively working towards LP gains) you can afford to do more selfless things for a village, friends or the world at large; You now don't HAVE to choose between LP and working for your village/being a merchant/helping strangers/feeding your cat/traveling under the daywalkers golden idol to aquire produce and social interaction. It dampens the impact of raw hours logged in in such a way that while those who play more still have almost as much advantage as ever those who don't aren't as far behind (especially if they're in a village with active curio collectors). Otherwise as near as I can tell LP per hour is mostly unchanged, in fact in the early game I'd say its probably a touch higher.

Stat gain is still as active as ever, and stats beyond a point are more important anyway.

tl;dr. All that got killed was bots, and all that got dampened was the effects of poopsocking alone versus contributing to a village/being a trader/more civilised+social goals. Which is admirable.

exewu wrote:your opinion is worthless and therefore you are wrong.
convinced?


This too.
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Re: Main HaH gameplay honey was lost.

Postby TeckXKnight » Tue Apr 12, 2011 8:47 pm

So your points of contention are that:
A) Newbies are making villages
B) You're not getting lp for doing inane activites
C) The world is dangerous
D) The honey was lost

I don't believe an argument needs to be made, your points are moot at best and utterly stupid at worst. The fact that you continue to incite these points with even a modicum of smug correctness indicates that the latter is correct. The world was always meant to be dangerous and the old lp system was bad; it encouraged randomly killing animals, turning forests into buckets, and producing lots of useless junk for the sole purpose of punching someone else in the throat a little bit better. Any argument that all of that is irrelevant as it never pertained to you is just further indication that, your points are utterly stupid and that you have no scope of the world beyond your immediate surroundings.
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Re: Main HaH gameplay honey was lost.

Postby Argus » Wed Apr 13, 2011 2:35 am

I would like to see an option where you can brew mead with honey.
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Re: Main HaH gameplay honey was lost.

Postby Teleskop » Wed Apr 13, 2011 8:21 am

No no no,i am angry bcs hunting is no more worth anything (Who needs leathers if armors arent needed?)
Bcs world is small and no place to live alone
Bcs metal is too easy to obtain,no more epic raid of leather man with stone axes that want metal from strong village
Bcs farming isnt worth that much that before.
Bcs i need wait for lp
Bcs curiosite system is so stupid! Why curiosite system? Why no other system?
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