Adventuring in the new grids (Semi-large pictures)

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Re: Adventuring in the new grids (Semi-large pictures)

Postby Saltyfish » Tue Sep 08, 2009 9:55 pm

The requirements to find these roots seem a little extreme. Finding a mine is an activity for grindan gods now, I guess?
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Re: Adventuring in the new grids (Semi-large pictures)

Postby Laremere » Tue Sep 08, 2009 9:58 pm

I think those requirements are too high ( For those of us that don't macro. )

The main people wanting to find new mines will be newer people, not people who have been playing for a good amount of time.
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Re: Adventuring in the new grids (Semi-large pictures)

Postby Ferinex » Tue Sep 08, 2009 10:06 pm

Newer people should join an existing town. If the town has a mine, they can use it. If it doesn't, they could always buy or trade for metals.
i guess they never miss huh
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Re: Adventuring in the new grids (Semi-large pictures)

Postby Peter » Tue Sep 08, 2009 10:19 pm

I see less and less reason to play fairly every update. Ah well then, time to get a macroing program up and running. Seriously, I don't know why there isn't just a subtitle like "Haven & Hearth: Ultimate Grinding Competition!"
I mean, I've been playing for months now, on and off, and have 20 perception. I thus need 200 exploration in order to have a chance of finding a rust root. Similarly, I must have 60 constitution to so much as cross a stream (but that's water under the bridge now). And Xenu help me if I want to have half a chance to leave a village and come back without being eaten by corpse-camping animals.

Sometimes I forget this is an Alpha, and I must say things like that. I know it will get better, but that doesn't make it any less frustrating...
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Re: Adventuring in the new grids (Semi-large pictures)

Postby Lightning4 » Tue Sep 08, 2009 10:53 pm

So animals only cap at level 10? Damn. I was hoping for a challenge. Or higher QL meats/hides :/
Well wait. Do those animals still have QL scale out there too? I know that same level creatures can vary...

I've already made some pretty impressive leather armor, I can only imagine what armor is like from high quality leather in the hands of a skilled weaver.

Out of curiousity, find any higher level sticks yet? I'd assume so, you've found higher QL everything else.

Requirements for a mine don't seem too bad. 64 Per, 64 Exploration. QL on foods should help higher level characters gain stats faster. Just need to get people who are established and focusing on pumping those out.
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Re: Adventuring in the new grids (Semi-large pictures)

Postby Machenoid » Tue Sep 08, 2009 11:09 pm

Peter wrote:Similarly, I must have 60 constitution to so much as cross a stream

Sometimes I forget this is an Alpha, and I must say things like that. I know it will get better, but that doesn't make it any less frustrating...
Just imagine if there was a border-crossing bug while you were in water as you crossed the map border.
Not only would the player character capable of experiencing the bug likely be killed, but all of the time spent on making a character capable of simply discovering that bug would be needed to be spent all over again.

Don't even sound halfways apologetic about such a statement. It IS an alpha and IMO there are some people who completely forget what "Alpha" means. FYI, it means "Feature incomplete, many errors, testing required" and nothing else. Not "Lets waste ass-loads of time grinding these huge numbers that should in all honesty be set much lower to facilitate easier bug testing." After all, how does one expect to recieve feedback from the player-testers on "Are the swimming animations working?" when they:
1. Arn't able to test the animation because they can't swim.
2. Arn't able to swim without dying because their stats are too low.
3. Don't want to swim BECAUSE of the risk of death resetting their stats.
4. Don't want to risk death because getting their stats to the point where they CAN swim takes rediculous amounts of time.
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Re: Adventuring in the new grids (Semi-large pictures)

Postby Ai_Shizuka » Tue Sep 08, 2009 11:30 pm

Ferinex wrote:Newer people should join an existing town.


This is bullshit. Isn't this supposed to be a sandbox? Obviously I don't want to make everything top quality by myself, but joining a village to get one of the most basic features of the game? Please. I was doing just fine on my own before the reset. Now, all of a sudden, is everyone forced to join some random e-drama community?



Now, are all mining points really already claimed?
As if the retarded requirements wasn't bad enough.
I'm one of those who lost the pg (an above average pg, with the stats to cross any river and kill lev 8/9 foxes easily) in a lag spike. Now, restarting from scratch, I can see the game from a newbie's point of view. It's bad. I mean really awful.
First, the limited area. New players can't cross rivers, so the central rings are getting overcrowded VERY quickly. One could try some long trips around some rivers' source to reach the other side, if it wasn't for all the animals.

So what can a new player do? Hunting is obviously out of question (and rightly so).
Farming? Nice, except some crops are unavailable. Including the most important (wheat). A new player obviously doesn't have anything to trade, so his only hope is some helpful player giving away a couple seeds. Today I spent some 3 hours looking for crops. No wheat and no flax. Obviously there's some, but new players can only go that far.
I lucked out and found some sheeps, so at least I've been able to build a dreamcatcher. But even that is going to be hard for new players, with all the accessible grassland already claimed.

Mining's requirements are a joke and apparently the most accessible mines are already claimed (but I really hope that reply wasn't serious).


Now the game is set for a nice snowball effect. The strong players have easy access to everything and start finding all the better stuff, becoming even stronger. The new players are stuck in their overcrowded slums with crap quality stuff nobody's ever going to trade.
It's bad enough for "real" new players, even more so for people who lost their good pg in a lag attack. Mine wasn't fit to go deep into Mordor, but it was able to explore a fair distance away from the RoB and find some nice places away from the crowd.

I just don't like how everything's becoming just a meaniningless grindfest.
Now waiting for some random no-lifer calling me a whiner or a retard, wich seems to be all the rage lately.
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Re: Adventuring in the new grids (Semi-large pictures)

Postby Machenoid » Wed Sep 09, 2009 12:04 am

Ai_Shizuka wrote:so the central rings are getting overcrowded VERY quickly
HUGE, pig-disgusting sized claims thanks to the lack of an XP reset. At least there are 5 tile borders between claims that everyone can move through.
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Re: Adventuring in the new grids (Semi-large pictures)

Postby Sm1t3 » Wed Sep 09, 2009 12:25 am

Machenoid wrote:
Ai_Shizuka wrote:so the central rings are getting overcrowded VERY quickly
HUGE, pig-disgusting sized claims thanks to the lack of an XP reset. At least there are 5 tile borders between claims that everyone can move through.

Yeah, there are people all along the northern river with claims the size of entire towns, it really is ridiculous. IMO there definitely needed to be an exp reset along with the new map.
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Re: Adventuring in the new grids (Semi-large pictures)

Postby Peter » Wed Sep 09, 2009 12:29 am

Ahh... I just realized something.

There are a few levels of difficulty in any game. There's pointlessly easy, where the game is actually far too easy to be entertaining at all, or screensaver difficulty. There's various grades of ease, gradually getting more and more enjoyable. Then it reaches the point of challenging difficulty, which is perhaps the most enjoyable. This point is extremely subjective and hard for even the best game designers to find. After this point, the difficulty makes the game gradually more frustrating until very few people can stand it, until you reach Pain Point. But there is a point past THAT where it's so inanely frustrating that it's actually hilarious. That's where we are, my friends. That's where we are.

That point is called "loosing is fun," and I'm ready to loose.
Last edited by Peter on Wed Sep 09, 2009 12:34 am, edited 1 time in total.
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