by Projeear » Fri May 20, 2011 1:28 pm
Phase 1; Defending.
This is from spawning, till your palisade and claim are up.
Phase 2; Living & Exploration.
This is once you've got your defences up, you can start spamming into your exploration*perception, getting an easy LP income, up till you've got 30-50 in your main skills.
Phase 3; PvP.
This is when you've got soil-q crops going/clay-q metals going, and you start specialising in Combat. If you've joined in mid-way-through the world, you're likely to be targetting by others at this point, because your Mansion/Smelters/Brick Walls/Cows/Sheep/Pigs/so-forth get their attention, that you have something available.
Phase 4; Winning.
This is when you've fought a successful fight and survived. At this point, you continue to grind your farm/mine, trees, skills and levels for several months.
Phase 5; Winning even moar.
This is when everything is done and too easy. You slap attackers aside, you have full ranger gear, a bandit mask, a few thousand cupboards of everything and Q-climbing everything.
This is where I suggest most of us are right now, between Phase 4 and 5 (For those who havn't died & been around since Day One).
Phase 6; Ultimatum.
This is when, in the future, the biggest cities have soaked the smaller surrounding villages into them, or destroyed them, and are continually expanding.
Phase 7; End-game.
This is when major parties begin to clash and some are wiped out. Half of the dead will leave the game, and the other half will start anew in the corners of the world. Meanwhile, the winners shall continue to expand.
Because the player base is so small, relatively, the End-Game is limited by Authority Drain VS Gain. Whilst the villages can become relatively huge, not world expanding. However, in a near future with a large playerbase, we may see such activities, until they rot from the inside out, cause pandemonium for about two weeks, then collapse or, like a phoenix, rise from the ashes with a new leader.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)