DatOneGuy wrote:The way I see it:
Early - Starting off, getting boat building, the basics to start a city, maybe working on getting your first palisade up, all crops, etc
Early-mid - Got all your crops/initial palisade up, scouting out area for a good village, getting village setup and organized STARTING AND FINISHING BRICKWALL AROUND IT.
Mid - Expansion around your area, getting all basic metals in spades, raising trees, silk, all of that, basic Q raising of all of it.
Late-Mid - Expanded modestly around your SG, pretty good HQ resources, decent warriors, decent bone/cow Q, trees continually raising
Late - Past the point of Top-Q in all of the surpass-able partial-hard limits (Trees, Bones, Metal, etc), aggressively expanding.
Also depends on how you see it as a village or as a character, I always think in terms of villages. The character doesn't mean as much.
GrimEggbert wrote:The game is fun and entertaining at all levels.
coldgust2 wrote:What about the 'looking after your establishment' part of the game, like the 'make sure no one ruins your hard work' part
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
Users browsing this forum: Ahrefs [Bot], Claude [Bot], Meta [Bot] and 0 guests