During my time in W3 and W4 I played with Angkor. The type of system we used was one I do highly recommend for smaller villages. When it came to decisions the Lawspeaker had final say as is usual with most villages, but of course everyone's opinion was valued in determining an outcome.
Each person was designated their job (Farmer, Smith, Miner, Hunter, etc) and that is what they mostly raised their skills towards as well as combat. Rather than each person making their own food there was in fact a cook(s) that made food for the entire village.
Everyone had a personal plot for storage of their own things, but otherwise, equipment, tools, food, materials and pretty much everything else was publically available to all villagers.
I enjoyed this system very much, and I just want to say again that I believe it works wonderfully in a small village.
However, in world 5 the village I am in now utilizes a system that is probably most relatable to this:
kLauE wrote:Best thing is a mix from both, communism and capitalism, which means that everyone focus on something (like smith, metal digger, silk, trees) and gives their stuff out for free. But everyone is doing his own food, except for some unique positions like sewer. And with shared alts, like carpentry and survival. And always focus on bigger village targets, so everyone is busy.
Both styles have their benefits and disadvantages, and I do like both, but in my opinion, if you're just a small, casual village wanting to have a bit of fun then I would go with the first. Larger villages who are a little more serious about making their mark in the world should definitely go with the second style. It really does work great for organization and the general rate of progress is pretty fast if you and your villagers work at it.