burgingham wrote:No, see your assumption about MS13 is flawed. We outnumber them greatly in power and playercounts. The siege mechanics are just so flawed that a single man can easily hold a little brickvault forever against a big army.
warpigs wrote:One example that comes to mind is MS13. They seem to raid and kill at will and most just except that mostly because they cannot do anything about it. I am sure if the larger villages banded together they would have enough to put them down. I could be wrong but having larger factions (kingdoms) make for more interesting politics and larger wars.
I am not interested in become a King/lord. However, I would love the idea of working with in a kingdom and take up arms when called upon for tracking lawlessness or even war. Having a perma Death systems makes this very exciting.
Also, just a little background on what Dat said above. I was killed a few days ago from a sent left in my own village. I am not to hurt from it because I knew at some point some of my past deeds would come full circle. So I have started over instead of just quitting. My death however, is not the reason why I created this topic.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
warpigs wrote:burgingham wrote:No, see your assumption about MS13 is flawed. We outnumber them greatly in power and playercounts. The siege mechanics are just so flawed that a single man can easily hold a little brickvault forever against a big army.
How can one man hold off say 15-20 people while building/using a ram? I only ask because I have never had the chance to take part in a siege. Do range weapons do that little vs armor if you have about 10 people shooting at a single target?
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