Crafting

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Re: Crafting

Postby PhaedrothSP » Mon Sep 14, 2009 9:17 am

g1real wrote:
Bigfish wrote:
g1real wrote:farming doesn't affect seeds when harvested.


loftar wrote: Farming, for instance, will affect the quality of the seeds you harvest.


I don't know if you're ignorant or something, but it clearly states "will"

It states "will", because the quote was from before the map reset, meaning it probably does now.
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Re: Crafting

Postby g1real » Mon Sep 14, 2009 5:15 pm

The problem is, it doesn't.

Maybe I should edit the first post to add "yet" but that seems so much effort. Farming currently doesn't affect seeds yet
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Crafting

Postby Duplicity » Mon Sep 14, 2009 6:08 pm

g1real wrote:The problem is, it doesn't.

Maybe I should edit the first post to add "yet" but that seems so much effort. Farming currently doesn't affect seeds yet


I can attest to that, I have 1 farming full industry and I picked a Q90 grape from our farm.
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Re: Crafting

Postby Chakravanti » Mon Sep 14, 2009 6:39 pm

okay so maybe nothign affects the trees yet as well? from q95 soil, Q33 pots, @ Q10 seeds we're getting Q9 & Q11 trees >.>

30 farming, 1 survival. would be nice to have an answer on this tree business. ON what is, or what plans to be.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Crafting

Postby Artemis0 » Mon Sep 14, 2009 6:43 pm

Chakravanti wrote:okay so maybe nothign affects the trees yet as well? from q95 soil, Q33 pots, @ Q10 seeds we're getting Q9 & Q11 trees >.>

30 farming, 1 survival. would be nice to have an answer on this tree business. ON what is, or what plans to be.


From the resources listed there, we got 1 Q9 Mulberry tree, 1 Q9 Apple tree, and 1 Q11 evergreen. More on the way to maturity.
Considering the amount of resources that went into these, why on earth would they be so low?
I want super trees D:<
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Re: Crafting

Postby sabinati » Mon Sep 14, 2009 8:05 pm

how good were your herbalist tables, and what was the ql of the soil you actually planted them in?
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Re: Crafting

Postby Pacho » Mon Sep 14, 2009 8:48 pm

What are y'all talking about? Of course farming skill affects the ql of seeds, so do your stats! I don't know what stat affects farming, but if you have that stat at an insanely high level then even if your farming is at 1, the best seed you can get will be stat+skill quality. That won't mean that all your seeds will be that level, it just determines up to what quality your stuff can get to.
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Re: Crafting

Postby g1real » Mon Sep 14, 2009 8:59 pm

Yes and that's why I have 110 QL seeds with 60 farming skill.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Crafting

Postby sabinati » Mon Sep 14, 2009 9:24 pm

what are your stats
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Re: Crafting

Postby Chakravanti » Mon Sep 14, 2009 9:25 pm

sabinati wrote:how good were your herbalist tables, and what was the ql of the soil you actually planted them in?


Herbalist were as good as they can be this early, Q20ish fiber & q 10 wood. The soil they're planted in will affect end product? it was 10
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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