SaintGilbert wrote:
Having looked over the map, I have one question:
Is this the full extent of the H&H world? Because I do not see a location quite like mine.
Yes, the algeralith map is a composite of the world map as submitted by the players. It's not official and occasionally gets bugged. If you see something that looks just like your surrounding terrain, odds are you've found where you're at. The chances of a duplicate spot is extremely slim as the world is randomly generated.
SaintGilbert wrote: If I left them the best equipment, what incentive would they have to go out and try making life better for themselves? I want this place to be a thing for players who need to get back up on their feet, or who are just beginning and are scared and don't know what to do. It must be primitive and basic, or else no one will work to rise above dependency and I will have to babysit them forever. That is God's work, not mine. But I think I can help them at least to survive while they look for a rabbit they can catch and squash so they can make a bonesaw, or until they can afford yeomanry.
From what I've heard, it can be a pretty hostile world for newbies.
I didn't snip the rest of that convo, but nobody said a word about 'best equipment'. The point is this: Some people will only take what they need. Others will take everything they can carry. Spots like this can also attract raiders who will just take everything because they can and destroy what they can't take. (This is why it's not recommended for new players to spawn at a charter stones.) Do what you can and want to, but just be aware of these facts. It's exactly like setting up a refugee camp in the middle of a war zone. We, in real life, have the UN to enforce rules there. You probably won't have that here.
Yes, it is a hostile world. That's the point: learn to survive!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.