loftar wrote:Peter wrote:I miss knowing that at least hypothetically I could do anything myself, but maybe J&L will be able to cook something up to balance that.
1) Yes, we will cook things up to balance that, because;
2) while I do enjoy the hermit life, I never liked the idea of being able to do anything myself. Rather, I think it would be much more fun if the resource tree were large enough to support a couple of different styles of hermit life and village life, with each character having to specialize on some more-or-less-self-contained part or another. That way, there'd still be a lot left to discover by making new characters once in a while, and others' lifestyles could actually seem foreign to you.
Personally, I like being able to do everything, and that's one of the reasons I describe this game as practically requiring alts. Sure, it's nice to work with other people - but they aren't always on. And there's too much I want to be able to acquire or do conveniently, without having to wait around for a differently specialized helper or trading partner.
Of course the game doesn't really allow self-contained lifestyles at the moment. Metal (iron) is a necessity for more than minimal survival. So is food - and not just meat alone. That was always true - now add the problem of needing good water - which won't be near the iron mine - and wool - like as not near neither mine nor water - etc.
Even living in a group, I've got alt hearthfires all over the place.