MagicManICT wrote:Nobody has figured the reason for this? It's pretty damn obvious to me. It's the same numbering system as graphics coordinates with the center being the top-left corner of the screen (thus three quads 'off screen'). It prevents some major headaches from coming up for map translations, and players weren't intended to make composite maps. (It's just a consequence of the hacker tude.)
... End of story ...
