Patchouli_Knowledge wrote:Well the first custom clients was adding features that should have been present within a normal game from seeing things behind the sprite of an object to being able to see more than just a handful of tiles away via the small client window to multiple hotkey bars. It became more advanced, and added features such as visible grid, boar/bear red circle, and afterimage of scent direction. Some features such as automated scripts, seeing the enemy's IP, detecting objects on the minimap, and detecting people labeled as enemies (red) from a long distance may borderline cheating though your mileage may vary.
A ring of candle is a lovely sight with nightvision off.
DeadlyPencil wrote:Patchouli_Knowledge wrote:Well the first custom clients was adding features that should have been present within a normal game from seeing things behind the sprite of an object to being able to see more than just a handful of tiles away via the small client window to multiple hotkey bars. It became more advanced, and added features such as visible grid, boar/bear red circle, and afterimage of scent direction. Some features such as automated scripts, seeing the enemy's IP, detecting objects on the minimap, and detecting people labeled as enemies (red) from a long distance may borderline cheating though your mileage may vary.
A ring of candle is a lovely sight with nightvision off.
are you sure about this?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
DeadlyPencil wrote:are you sure about this?
mukumuku wrote:So instead of making farming scripts, lets just have a harvester which harvests 5x3 tiles in 1-2 sec
Howlingnorth wrote:I think nightvision, X-ray, hide objects and zoom are there to make the game easier. I can't think of one thing the custom clients can't do. You even have an option that shows your path when you click. You can't possibly say this was brought in because the devs mechanic is a bad one if the client has everything that could possibly make the game easier.
Is counting really good gameplay? Should we also be forced to write text by using the mouse pointer as a pen?
Potjeh wrote:The problem with the default client is that it sucks beyond belief.
Anyway, I believe that any game that has to use a badly designed interface to ramp up difficulty is a shitty game. Haven is difficult enough without migraine-inducing darkness (seriously, I used to get MASSIVE headaches from playing during night time from all the eye strain) or cheesy stealth.
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