Potjeh wrote:The problem with the default client is that it sucks beyond belief.
Anyway, I believe that any game that has to use a badly designed interface to ramp up difficulty is a shitty game. Haven is difficult enough without migraine-inducing darkness (seriously, I used to get MASSIVE headaches from playing during night time from all the eye strain) or cheesy stealth.
Spot on, also what Burgingham said.
Lightmap is a shitty game mechanic because it downright physically painful. Possibly seizure inducing. Rather, it should be an invisible function blanket that feeds you information (objects, charecters etc.) if you have the skills to see it. The lightmap actually casting darkness would informative as to the power of your ability to see shit, if you're not doing anything that rewquires you to know the limits of your perception then you can safely turn it off.
If the lightmap is to be played with, game mechanics need to suggest that it is useful to do so and (obviously) optional. There should be a benefit for turning lightmap ON rather than for turning it off.
Also, actual game mechanics for lighting suck ass. It's is expensive as fuck to maintain for very little duration and area. As JAckard suggest more options for lighting and significant time and area extensions need to be made to current lighting mechanics.
Incidentally the true effect of custom clients on H&H's development are this (light map issue) and intelligent open discussion about the mechanic and alternatives, deficiencies and necessities for improvement. Also, farming macros and a handful of other minor issues about the game that have come to light and been dealt with client being fed fixed world coordinates also comes to mind if anyone remembers that shit.
Or do nubs still not know what "alpha" means?
Last edited by Chakravanti on Wed Sep 07, 2011 3:52 pm, edited 1 time in total.