Ruggan wrote:When you add the swimming toggle though, make sure to add crocodiles and underwater plants to get your feet tangled in and all sorts of other hazards. We can't have the world be safe.
Also, spiked pit traps placed by rabid moles, rotting bridges that collapse when carts or more than one person cross at a time, animals that seek you down and attack when you're carrying food, boats that capsize, friendly fire for archers, heat exhaustion from being outside at all during the day, snowstorms that obscure the entire field of vision and prevent one from logging off, trees that fall on you if you're standing in the wrong place, randomly poisonous mushrooms / chantrelles, wound infections that give permanent crippling illnesses that force you to move at a crawl for the remainder of your character's lifetime, critical failures with tools that cause massive HHP hemmoraging, deadly spiders that hide in stored footwear, birds that have the potential to poop on your character and bring his/her happiness to -100%, dental diseases that prevent characters from eating chewy food, mosquito swarms from standing water, alcohol poisoning leading to death or blindness, cannibalistic food made from other PCs with FEP based on the stat levels of the dead character, rodents and insect swarms that decimate crops, cauldron accidents (I'll leave that to your imagination), mines collapsing, seasonal illnesses, drunken status effects, natural disasters that wreak havoc, dangerous cliffs and winds that push characters off of them, cave adaptation that leads to horrible eyesight, animals that can climb over walls and swim through rivers, and a rape toggle.
NOW THAT IS HAVEN AND HEARTH MY FRIENDS
Ruggan wrote:rotting bridges that collapse when carts or more than one person cross at a time,
animals that seek you down and attack when you're carrying food,
boats that capsize,
friendly fire for archers
heat exhaustion from being outside at all during the day,
snowstorms that obscure the entire field of vision and prevent one from logging off
randomly poisonous mushrooms / chantrelles
Wound infections that give permanent crippling illnesses that force you to move at a crawl for the remainder of your character's lifetime
critical failures with tools that cause massive HHP hemmoraging
deadly spiders that hide in stored footwear,
birds that have the potential to poop on your character and bring his/her happiness to -100%
dental diseases that prevent characters from eating chewy food
mosquito swarms from standing water
alcohol poisoning leading to death or blindness
cannibalistic food made from other PCs with FEP based on the stat levels of the dead character
rodents and insect swarms that decimate crops
cauldron accidents (I'll leave that to your imagination)
mines collapsing
seasonal illnesses
drunken status effects
natural disasters that wreak havoc
, dangerous cliffs and winds that push characters off of them
cave adaptation that leads to horrible eyesight
animals that can climb over walls and swim through rivers
and a rape toggle.
Jfloyd wrote:Sometimes your art disturbs me Jorb.
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