Koya wrote:Then why not gather plots in one... from 2-3-4-6-8 plots...
Sodom's plot policy was basically 1 person = 1 plot. We deviated from this when we made Pandemonium, and one plot had as many as 8 individuals.
In the city itself, space was sort of a limiting factor since we weren't a thicket village, and we didn't want cliffs in our way if at all possible. In general, if you needed more space and there weren't really any plots left to expand on (or you simply didn't want another plot for whatever reason), you either made another village for your personal use or you built a spot nearby the city proper and we expanded onto it.
In world 3, a lot of the later newcomers were recruits from other villages, so we basically took over the town and they used it for their personal needs if necessary. For example, I had World's End (really was just an unused base because I didn't actually need any of it once I moved to Sodom) and Windforce and Emily had Bevelle.
In retrospect, I think it's best to build a 500+x500+ village in order to avoid the issue of expansion later on, but there are two problems: 1) large enough thickets are hard to find and take a ludicrous amount of time to terraform and 2) Loftar doesn't seem to have any intentions of making cliff terraforming possible in the future.
Large villages suffer and are made nearly impossible with the current map gen.